Updated Title Publisher
Updated Title Publisher
Updated Title
Published Title Score Editor's Choice
Published Title Score

Bravely Second: End Layer

Yokai

By
Vincent Lau

The Yokai is a mystical spell-caster that summons the seven sin beasts to cause ruin and destruction. It has generally high attributes, especially in the magic department, with Vitality being its only mediocre stat. It’s also a katana expert, which is rather odd considering its stats.

As the final job you can acquire, the Yokai doesn’t disappoint. Its Awakening ability allows characters to reach Level 11 in a job, acquiring that job’s ultimate ability. But to unlock the Yokai’s potential, you’ll need to defeat the seven sin beasts–all of which are tougher than the final boss.

Specialty: Echo

After the user casts a spell, there is a 25% chance of casting the same spell a second time without expending MP or BP.

Not a reliable ability, but it’s free and provides a nice way to occasionally boost your damage output. Best used with strategies that involve casting multiple spells.

Level 1: Diabolism Level 1

Type Cost
Command Lust: 20 MP Thundaja: 99 MP

Allows the use of Asmodeus’s following abilities: Lust and Thundaja. However you must own the corresponding scroll to use these abilities.

Lust has a 50% chance of charming all foes. It’s about as effective as the Catmancer’s Catnap for stopping enemy mobs.

Thundaja is the ultimate lightning spell, dealing impressive damage to all foes and cannot be reflected. The cost is pretty hefty, but this problem can be resolved by using the Red Mage’s MP Free in a Pinch as a ghost.

Level 2: Awakening

Type Cost
Support 1 slot

Increases the user’s maximum job level from 10 to 11. After learning a job’s Level 11 ability, that ability can be used or equipped without Awakening equipped.

This reason alone makes the Yokai worth training, at least until Level 2. Many of the Level 11 abilities are very useful to have and some are even potentially game-breaking (in a good way).

Level 3: Diabolism Level 2

Type Cost
Command Gluttony: 20 MP Acid Breath: 2 BP

Allows the use of Beelzebub’s following abilities: Gluttony and Acid Breath. However you must own the corresponding scroll to use these abilities.

Gluttony places all allies in the gluttony state for 6 turns. In this state, damage heals the character instead, but once the accumulated HP recovery exceeds the character’s maximum HP, they get KO’d. HP recovery overrides Winter Storm.

This ability is another that’s better in the hands of the enemy. However if your characters are able to tank hits normally, this can be used to make them invincible for 6 turns. By the way, don’t heal yourself either, as that can lead to a KO as well.

Acid Breath deals 2 times physical damage to all foes and drops their Physical Defence and Magical Defence by 75% if the attack hits. Best used if there are 2 or more foes on the field or if you’re up against a foe with sky-high defence buffs. Purgation is better for the latter though.

Level 4: Diabolism Level 3

Type Cost
Command Avarice: 3 BP Blizzaja: 99 MP

Allows the use of Mammon’s following abilities: Avarice and Blizzaja. However you must own the corresponding scroll to use these abilities.

Avarice steals 1 BP from all foes (if the foes are undead, you lose 1 BP for each foe). Doesn’t work on bosses or similar foes, which is a shame; otherwise, it’s a great way to immobilise mobs. If you don’t want to waste BP, you should use this when there are 3 or more foes.

Blizzaja is the ultimate water spell, which equates to another deadly asset for your Yokai.

Level 5: Diabolism Level 4

Type Cost
Command 99 MP

Allows the use of Belphegor’s following abilities: Sloth and Firaja. However you must own the corresponding scroll to use these abilities.

Sloth dispels all buffs and supportive effects (just like the Exorcist’s Purgation) from all foes and makes all foes weak to all elements. The cost is high, but once again a trifle for a ghost. Now your Yokai’s spells will be even more devastating!

Firaja is the ultimate fire spell, even outperforming the Black Mage’s ultimate spell, Flare. Poor, poor Black Mages…

Level 6: Diabolism Level 5

Type Cost
Command Wrath: 20 MP Three Blades: 2 BP

Allows the use of Satan’s following abilities: Wrath and Three Blades. However you must own the corresponding scroll to use these abilities.

Wrath has a 75% chance of inflicting Berserk to each enemy. Doing so will boost the enemy’s Physical Attack, but restrict them to normal attacks. A good way to stop enemies from using their abilities, but can backfire if you’re not careful.

Three Blades is an attack on all foes that has a 50% chance of inflicting damage equal to half the enemy’s current HP. This is basically the Time Mage’s Gravity, but it’s physical-based and targets all foes without the need for Spellcraft or Group-Cast All. It’s BP-intensive though.

Level 7: Echo

Type Cost
Support 2 slots

After the user casts a spell, there is a 25% chance of casting the same spell a second time without expending MP or BP.

This ability was nice when it was free, but it’s too expensive for such an unreliable ability. If you want to use Echo, you should be a Yokai and then you’ll have space for superior abilities like the Red Mage’s Chainspell.

Level 8: Diabolism Level 6

Type Cost
Command Envy: 99 MP Consume Life: 2 BP

Allows the use of Leviathan’s following abilities: Envy and Consume Life. However you must own the corresponding scroll to use these abilities.

Envy dispels all buffs and supportive effects from all foes and reduces their Physical Attack, Physical Defence, Magical Attack and Magical Defence by 25% for 4 turns. This is very similar to Sloth, but cripples the enemy’s offensive capabilities.

Consume Life triggers 4 hits on random foes, each inflicting normal damage, with a 50% chance of KOing the foe (ineffective against bosses etc.). This is a stronger, but more expensive version of the Catmancer’s Death Spiral. Still great fun to use against unsuspecting mobs…

Level 9: Diabolism Level 7

Type Cost
Command 99 MP

Allows the use of Lucifer’s following abilities: Pride and Aeroja. However you must own the corresponding scroll to use these abilities.

Pride dispels all buffs and supportive effects from all foes, while increasing all allies’ Physical Attack, Physical Defence, Magical Attack and Magical Defence by 25% for four turns. This is like Envy, but it buffs your party instead. Not as useful since there are many other ways to buff your party, but it’s nice.

Aeroja is the ultimate wind spell, completing the circle. Between Thundaja, Blizzaja, Firaja and Aeroja, your Yokai can cover more than half of the common weaknesses by themselves.

Level 10: Obliterate

Type Cost
Support 1 slot

At the start of the battle, all foes who are 20 or more levels lower than the user are instantly KO’d (ineffective against bosses and the like). Battle rewards are obtained as normal. If a single foe is KO’d by Obliterate, the consecutive battle challenge will not appear.

So long as your Yokai is high level enough, this makes grinding largely devoid of effort, beyond running around with encounters set to maximum. You can’t chain battles this way, but the sheer ease of use generally outweighs this disadvantage.

Level 11: Diabolism Level 8

Type Cost
Command 8 MP

Allows the use of the Disguise ability.

The user assumes the appearance of another ally, enabling them to use the ally’s assigned command abilities. At any time, the user may use Reveal Self to return to normal. If Bravely Second is active, the user cannot act while disguised.

This is a neat way to use another ally’s abilities without sacrificing a character like the Guardian does. Similar to the Guardian’s Possession, the user cannot use Spellcraft or Tongues unless the user has the relevant abilities equipped.

No Comments
Guide Information
  • Publisher
    Nintendo, Square Enix
  • Platforms,
    3DS
  • Genre
    RPG
  • Guide Release
    14 April 2016
  • Last Updated
    29 January 2021
    Version History
  • Guide Author
    Vincent Lau

Share this free guide:

Two years after the Heroes of Light calmed the Four Crystals, Luxendarc is at peace. Agnes Oblige is now Pope of the Crystal Orthodoxy, working with the Duchy of Eternia to maintain peace and prosperity in the land.

But there are those who do not wish for peace. The Glanz Empire and its leader Kaiser Oblivion kidnap Pope Agnes despite the efforts of her protector Yew Geneolgia and set out to conquer Eternia. Yew survived the attack and wakes up a week later, determined to rescue his beloved Pope Agnes and stop the advancing Empire once and for all. And so your journey begins…

Our guide is filled with a plethora of information to help you on your journey through Luxendarc including:

  • Complete start-to-finish walkthrough of the main quest.
  • Full coverage of the Barter Sub-Scenario System and how to obtain new asterisks.
  • Every other side quest explained in full.
  • A full examination of the job system and use of the new additions to the Bravely battle system..
  • Post-game dungeons, Ba’al strategies, bosses and other content.
  • Details on the village-building mini-game centred around the reconstruction of Magnolia’s home and much more!

Get a Gamer Guides Premium account: