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Overview

Plaza is a mid-sized symmetrical map based on the Collossus, a luxury cruise ship experienced during the campaign. one team will spawn at the [North Section] with the other team spawning at the [East Section] of the map. The major feature of the map is the [Nightclub] located along the northeast edge of the map. it includes a pair of outdoor bars [Blue/Orange Outdoor] with a right angled service tunnel running behind both. The indoor portion of the [Nightclub] features the [Central Bar] with an [Orange Bar] to its north and a [Blue Bar] to the south. Going through the series of bars is the fastest way to travel between spawn points.Opposite the [Nightclub], along the southwestern edge of the map is a decent size [Clothes Store]. Between the [Nightclub] and the [Clothes Store] stretching from the [East Section] to the [West section] is the main [Concourse]. Either side of the [Clothes Store] on the way to the [East/West Section] spawn points are identical shaped stores, a [Jeweller] to the north and an [Electronic Store] to the East. Both the [Jeweller] and the [Electronics Store] have ladders or objects allowing you to climb up to the roof for some good views of the surrounding deck below. Both spawn points feature a square building [West/East Square] built into the railing overlooking the decks below as well as easy access to the roofs of the [Jeweller/Electronics Store] and entry to the maintanence corridors of the [Nightclub] area.

Objective locations:

Capture the Flag

Flag A - In the open area between the [North Section] spawn point and the [Jewellery] .

Flag B - In the open area between the [East Section] spawn point and the [Electronics Store].

Demolition

Site A - Inside the [Nightclub] in the [Central Bar] area.

Site B - Between the [Jeweller] and the [Clothes Store] on the northern side of the map.

Domination

Flag A - In the open area between the [North Section] spawn point and the [Jewellery].

Flag B - On the [Concourse] directly between the [Central Bar] and the [Clothes Store] .

Flag C - In the open area between the [East Section] spawn point and the [Electronics Store] .

Hardpoint

Site 1 - Inside the [Nightclub] in the [Central Bar] area.

Site 2 - At the [Orange Outdoor] bar area.

Site 3 - Inside the [Clothes Store].

Site 4 - Inside the [Electronics Store] near the [East Section] spawn Point.

Headquarters

Site 1 - Inside the [Nightclub] in the [Central Bar] area.

Site 2 - Inside the [Clothes Store] on the eastern side.

Site 3 - At the [Orange Outdoor] bar area.

Site 4 - Inside the [Electronics Store] near the [East Section] spawn Point.

Site 5 - On the [Concourse] directly between the [Central Bar] and the [Clothes Store] .

Site 6 - Between the [Jeweller] and the [Clothes Store] on the northern side of the map.

Site 7 - Inside the [Nightclub] at the [Blue Bar] area.

Search and Destroy

Site A - Inside the [Nightclub] in the [Central Bar] area.

Site B - Between the [Jeweller] and the [Clothes Store] on the northern side of the map.

Suggested Loadouts

Short Range Primary Weapon > Vektor K10 (SMG) OR KSG (Shotgun) Primary Attachment > Extended Clip Secondary Weapon > Your Choice! Secondary Attachment > None. Lethal > Grenade OR Semtex Tactical > Flashbang Perk 1 > Lightweight Perk 2 > Toughness Perk 3 > Dead Silence + Extreme Conditioning Wildcard > Perk 3 Greed Note 1: The shotgun/SMG listed are my favorites, but any one will do! Note 2: This set up is perfect for sprinting through various areas to get in close and then unleasing the SMG/shotgun on enemy players. The grenades and flashbangs will help you out if you get in a tight spot, whilst the perks ensure you move silently, run for longer and can take a hit or two without flinching. Mid-Long Range Primary Weapon > M8A1 Primary Attachment > Laser Sight + (FMJ OR Extended Mag) + Target Finder Secondary Weapon > None! Secondary Attachment > None! Lethal > Semtex OR Grenade Tactical > Flashbang OR Smoke Grenade Perk 1 > Blind Eye Perk 2 > Cold Blooded Perk 3 > Extreme Conditioning Wildcard > Primary Gunfighter Note 1: The Assault Rifle listed is my favorite, but any one will do! Note 2: This set up will give you a great assault rifle perfect for mid-long range engagements. The FMJ OR Extended Magattachments can be mixed up to either provide additional damage or ammo whilst the other attachments increase range and accuracy. The perks ensure you will be harder to detect and can sprint further without stopping.

Map Specific Tactics

Action Hot Spots

The main hotspot for the map is the [Concourse] area directly outside the entrance to the [Nightclub’s Central Bar] . At this point, all of the major paths on the map converge, making for a lot of foot traffic and a lot of action.

There are additional action areas in the open zones between the periheral [Jeweller]/[Electronics Shop] and the central [Clothes Store] .

General Tips

Anywhere inside the [Nightclub], its bars and maintenance passages is best suited to short range weaponry such as SMGs and Shotguns.

The outdoor area is a great place to cary around an assault rifle due to the open spaces and the available vantage points.

Stay away from the hot spot areas unless you have absolutely no other options. Due to the conveniently placed rooftop vantage points, there is very little chance you will survive in the open for too long.

Sniping Positions

The [Jeweller] building’s roof on the north side of the map: The roof here provides a clear shot at the open areas between the [Jeweller] and the [Clothes Shop] and the [Jeweller] and the northern spawn point. Additionally you can see the northern side of the [Concourse] hot spot.

[Electronic Store] building’s roof on the east side of the map: The roof here provides a clear shot at the open areas between the [Electronics Store] and the [Clothes Shop] and the eastern spawn point. Additionally you can see the eastern side of the [Concourse] hot spot.

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Guide Information
  • Publisher
    Activision
  • Platforms,
    PC, PS3, Wii U, XB 360
  • Genre
    FPS
  • Guide Release
    29 January 2013
  • Last Updated
    7 December 2020
  • Guide Author
    Paul Williams

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Black Ops II sets you off on secret operations as Frank Woods – the protagonist from the original Black Ops game. The non-linear storyline will see you battling during a futuristic Cold War, as well as tackling flashbacks from historical missions and playing as various members of the Mason family. Every decision you make during this story will affect future consequences, giving you a different experience every time you play. With new futuristic weapons, the chance to master a number of different vehicles and modes of transport, and a mysterious villain - known simply as Raul Menendez - Black Ops II is set to be the ultimate Call of Duty game.

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