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Dragon Age: Inquisition

Elementalist

By
Claire Farnworth
&
Scott Peers

Highest dps in game with durability stemming from proximity kills huge aoe based attacks.

Rion was one of the first mages in the Ostwick Tower to take up the flag of rebellion. Horrified by abuses he saw in Kirkwall, Rion embraced the cause with fervent idealism…and very little sense of its practical costs. His ardor dampened as he saw the rebellion’s price measured in lives lost, mage and non-mage alike. Now supporting the call for peace, he went to Haven to await the Divine Conclave’s outcome; when the temple was destroyed, his hope for a resolution was lost. Rion signed up with the Inquisition, seeing it as the mages’ last chance for peace.

Crafting Requirements Rq Total Rq #1 Rq #2 Rq #3 Rq #4
Elementalist’s Robes 20 8 Cloth 4 Leather 4 Metal 4 Cloth
Attribute Our Rating
Damage (AoE) 6/5!
Damage (Single Target) 3/5
Durability 3/5
Buffs & Debuffs 1/5
Taunts / Aggro 1/5
Fun Factor 5/5

Unlock Order

Beeline Firestorm (level 6), then upgraded Wall of Fire and Death Siphon (level 9). Get Gathering Storm, then Barrier (level 14). Upgrade Winters Grasp and Barrier and get Control of the Elements (level 17). Then fill out the rest of your points (I choose Strength of Spirits, Veiled Riptose and Chaotic Focus).

Strategy

The Elementalist really isn’t that difficult in terms of strategy. The one thing I will mention though is that you should always wait for the Flashpoint icon to show up on your HUD before casting Wall of Fire or Firestorm (its the yellow star with a red flame inside it). This ability is incredibly useful, and you get it while beelining to Firestorm. 2 firestorms active means that an area can be completely locked down for a significant period of time.

There is no specific casting order, though I recommend casting firestorm first if its a large group being targeted in an open room, Wall of Fire if there is some kind of chokepoint. Or both. Because you can do that. 1 directly after the other from a full mana bar.

If you have a tank, or teammates that are being targeted, throw out a barrier when you need too. You aren’t a keeper so don’t feel obligated to keep barriers topped up at all time. You are for the most part, an AoE crowd controller, and this is the role you should prioritize.

When enemies get too close to you (which does happen, but rarely) just cast winters grasp on them. Try not to move around too much, as Winter Stillness increases mana regeneration by 50%, meaning barriers will be available faster after casting firestorm for example.

Death Siphon should keep you alive, besides, enemies wont get in melee range of you, and if they do, you can just cast Winters Grasp/Fade step and continue the onslaught of magic.

Recommended Abilities Description
Wall of Fire 6m plane that panics and burns enemies that touch it. 20s duration 200% weapon damage per second. 4s fear duration, burning duration 8s. 32s cooldown. 35 mana cost. Upgrade gives 3m extra size and 4s extra burn duration
Firestorm Meteor shower that hits 12 targets, knocks them down and deals 100% weapon damage. 60s cooldown. 65 mana cost.
Winters Grasp Freezes a single target. 200% weapon damage, 4s duration, 8s chill, 16s cooldown. Cost: 65 Mana, upgrade grants 3m AoE chill effect) (use fadestep if you prefer
Barrier Provides additional health bar which must be depleted before you are damaged. 4m AoE, 24s cooldown. 50 mana cost. Upgrade reduces cooldown by 4s
Mandatory Passives Description
Death Siphon 20 mana and 10% health restored when an enemy is killed near you
Gathering Storm 0.5s cooldown reduction per attack
Control of the Elements 15% duration for all status effects (frozen/burning/panic/chill
# Best Weapons Type Rarity Item Level DPS Damage
1 Pyre of the Forgotten Staff Unique 21 112 69 Fire
2 Fury of the Veil Staff Rare 23 110 68 Electricity
3 Mindchill Staff Staff Rare 22 107 66 Cold
4 Staff of the Void Staff Unique 20 105 35 Electricity
5 Sorcerer’s Staff Staff Rare 21 100 62 Fire
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Guide Information
  • Publisher
    Electronic Arts
  • Platforms,
    PC, PS3, PS4, Steam, XB 360, XB One
  • Genre
    RPG
  • Guide Release
    18 December 2014
  • Last Updated
    24 January 2021
    Version History
  • Guide Author
    Greg Boccia, Greg Wright, Claire Farnworth

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This guide for Dragon Age: Inquisition offers a detailed walkthrough of the main story and all side quests associated with each region, detailing easily missed features and hidden lore secrets along the way. The guide also covers all three main DLC: Jaws of Hakkon, The Descent, and Trespasser, and all dialogue choices throughout the game.

Inside this guide you will find:

  • Coming Soon! A detailed Character Builds section with coverage of all classes, skill trees, recommended armor, weapons, consumables, and much more!

  • A Walkthrough for all main story quests, detailing the consequences of your choices along the way.

  • Walkthrough for all DLC content, covering Jaws of Hakkon, The Descent, and Trespasser.

  • Exploration sections for each region, including side quests, requisitions, collections and companion quests.

  • Comprehensive section on Dialogue Choices, covering both approval and romance options for companions.

  • Breakdown of Specialization Trainers, including where to find them and how to complete their missions.

  • Crafting section covering key locations for potions, tonics, grenades, and other materials.

  • An Equipment section, detailing where to find some of the best weapons and armor.

  • A Mounts section with descriptions of how to acquire them and when they become available.

  • Overview of Multiplayer including basic starting tips, coverage of characters, challenges, and loot.

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