Fieldrunners 2

Meanwhile - Three Stars

Map Type: Survival
Total Rounds: 20
Our Goal: Let no units leave the map (aka: no leaks)
Max Heroic Difficulty Score (No-Combos): 93,330
Max Heroic Difficulty Coins (No-Combos): 15

Thankfully this is an easy map to get three stars on, so let's get straight to it shall we?

Rounds 1- 5

 - 
	The runners will start at the top of the map and work their way down, so plant your Gatling Towers from top to bottom as far left as possible.

The runners will start at the top of the map and work their way down, so plant your Gatling Towers from top to bottom as far left as possible.

 - 
	The runners will start at the top of the map and work their way down, so plant your Gatling Towers from top to bottom as far left as possible.

The runners will start at the top of the map and work their way down, so plant your Gatling Towers from top to bottom as far left as possible.

 - 
	The runners will start at the top of the map and work their way down, so plant your Gatling Towers from top to bottom as far left as possible.

The runners will start at the top of the map and work their way down, so plant your Gatling Towers from top to bottom as far left as possible.

 - 
	The runners will start at the top of the map and work their way down, so plant your Gatling Towers from top to bottom as far left as possible.

The runners will start at the top of the map and work their way down, so plant your Gatling Towers from top to bottom as far left as possible.

-- Upgrade the tower closest to the bottom of the screen first as this is their current 'bottleneck'.

-- A couple of fully upgraded Gatling Towers will stop the current strength of enemy units that appear.

Rounds 6 - 10

Fieldrunners 2 - 
	Once you're prompted to use the Glue Tower... don't. Instead you should use the free coins to drop another two Gatling Towers so you're creating a U-bend that goes towards the top of the map.

Once you're prompted to use the Glue Tower... don't. Instead you should use the free coins to drop another two Gatling Towers so you're creating a U-bend that goes towards the top of the map.

Fieldrunners 2 - 
	Once you're prompted to use the Glue Tower... don't. Instead you should use the free coins to drop another two Gatling Towers so you're creating a U-bend that goes towards the top of the map.

Once you're prompted to use the Glue Tower... don't. Instead you should use the free coins to drop another two Gatling Towers so you're creating a U-bend that goes towards the top of the map.

Fieldrunners 2 - 
	Once you're prompted to use the Glue Tower... don't. Instead you should use the free coins to drop another two Gatling Towers so you're creating a U-bend that goes towards the top of the map.

Once you're prompted to use the Glue Tower... don't. Instead you should use the free coins to drop another two Gatling Towers so you're creating a U-bend that goes towards the top of the map.

Fieldrunners 2 - 
	Once you're prompted to use the Glue Tower... don't. Instead you should use the free coins to drop another two Gatling Towers so you're creating a U-bend that goes towards the top of the map.

Once you're prompted to use the Glue Tower... don't. Instead you should use the free coins to drop another two Gatling Towers so you're creating a U-bend that goes towards the top of the map.

-- Continue to upgrade the second row of towers as the enemies will start to make it past the first line of defences you put up.

-- Once all of the current second row have been upgraded, continue to save up $5 for new towers to continue the U-bend back down towards the bottom of the map.

Rounds 11 - 15

Fieldrunners 2 - 
	You'll net $5 from destroying the baby tank, use this to buy a new tower outright.

You'll net $5 from destroying the baby tank, use this to buy a new tower outright.

Fieldrunners 2 - 
	You'll net $5 from destroying the baby tank, use this to buy a new tower outright.

You'll net $5 from destroying the baby tank, use this to buy a new tower outright.

Fieldrunners 2 - 
	You'll net $5 from destroying the baby tank, use this to buy a new tower outright.

You'll net $5 from destroying the baby tank, use this to buy a new tower outright.

Fieldrunners 2 - 
	You'll net $5 from destroying the baby tank, use this to buy a new tower outright.

You'll net $5 from destroying the baby tank, use this to buy a new tower outright.

-- Continue this pattern of adding a couple of new turrets to lengthen the distance the Fieldrunners have to travel, whilst upgrading at the apex of bends for maximum damage.

Rounds 16 - 20

Fieldrunners 2 - 
	Work your way up to four rows of Gatling Towers and when you do; it's simply a case of upgrading them all for an easy three stars!

Work your way up to four rows of Gatling Towers and when you do; it's simply a case of upgrading them all for an easy three stars!

Fieldrunners 2 - 
	Work your way up to four rows of Gatling Towers and when you do; it's simply a case of upgrading them all for an easy three stars!

Work your way up to four rows of Gatling Towers and when you do; it's simply a case of upgrading them all for an easy three stars!

Fieldrunners 2 - 
	Work your way up to four rows of Gatling Towers and when you do; it's simply a case of upgrading them all for an easy three stars!

Work your way up to four rows of Gatling Towers and when you do; it's simply a case of upgrading them all for an easy three stars!

Fieldrunners 2 - 
	Work your way up to four rows of Gatling Towers and when you do; it's simply a case of upgrading them all for an easy three stars!

Work your way up to four rows of Gatling Towers and when you do; it's simply a case of upgrading them all for an easy three stars!

-- You'll be prompted to use the missile tower, but instead, use the 20 free coins to add more Gatling Towers and lengthen that windy path (it offers more bang for your buck on this particular map).

Meanwhile Heroic Difficulty