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Final Fantasy Type-0 HD

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Cater

By
Claire Farnworth
&
Jarrod Garripoli

Her happy-go-lucky style and her no-nonsense attitude to life make her a fun addition to Class Zero. Her weapon is highly unique and requires a deft hand to wield it.

There is no beating around the bush with Cater; what you see is what you get. Her attitude to life is such that nothing can get her down or defeat her emotionally. She can come across as a little too blunt at times but you always know where you stand with her at least.

Cater is a ranged character that uses magicite pistols as her weapons. While her weapons don’t deal as much damage as others, she is quick and can move around the battlefield with ease. With Charged Shot, her weapon will automatically charge on its own when you’re not firing, with the maxed out shot dealing quite a bit of damage, although its range and speed suffer a bit compared to the regular shots.

You do not need to equip her with magic, as she gets access to fire, lightning and ice shots for her weapon. This allows her to use something like Cure instead, making her an all-around character. Despite this, though, she does suffer from low HP and Strength, but makes up for it with good Magic and speed. She takes some time to master but when you do, you can unleash her on a variety of different enemies with a large amount of success.

Abilities

Name Description AP Cost Prereq
Accelerate Increase movement speed. 2 Level 10
Bullet Boost Increase power of rapid-fire bullets used in normal attacks. 8 Level 25
Charged Shot Charges shots when gun is unholstered but not in use. -- --
Debuff Shot Fire shots that lower enemies’ Defense. 2 --
Debuff Shot: AG Down Reduce AG cost of Debuff Shot. 4 Get Debuff Shot.
Debuff Shot: Effect Up Increase effect of Debuff Shot. 3 Get Debuff Shot.
Elementillery Fire shots imbued with elemental magic. -- --
Explosive Shell Fire exploding shots with left analog stick up + normal attack. -- --
Explosive Shell: Stun Up Increase stun rate of Explosive Shell. 8 Level 14
Flame Shot: Power Up Increase the power of Elementillery’s Flame Shot. 16 Level 15
Frost Shot Imbue shots with Ice magic with left analog stick up + ability button. 8 Level 13
Frost Shot: Crit Up Increase critical hit rate of Elementillery’s Frost Shot. 16 Get Frost Shot.
Name Description AP Cost Prereq
Hawkeye Aim and fire at distant enemies. 8 Level 13
Hawkeye: AG Down Reduce AG cost of Hawkeye. 10 Get Hawkeye.
Intel Check status of locked-on targets. -- --
Land Mine Set a bomb in the ground that can be detonated later. 6 Level 20
Land Mine: AG Down Reduce AG cost of Land Mine. 12 Get Land Mine.
Land Mine: Power Up Increase power of Land Mine. 8 Get Land Mine.
Quick Draw Cast finishing magic after a max-level charged shot. 6 Level 28
Quick Draw II Cast level II finishing magic. 12 Get Quick Draw.
Quick Draw III Cast level III finishing magic. 28 Level 45; Get Quick Draw II.
Quick Reflexes Dodge or attack even during other actions. -- --
Slipstream Execute any number of dodges in succession. 3 Get Triple Slip.
Speedy Charge Reduce amount of time needed to charge a shot. 12 Get Bullet Boost.
Name Description AP Cost Prereq
Stilling Shot Fire ammo that inflicts Stop. 2 Level 10
Stilling Shot: AG Down Reduce AG cost of Stilling Shot. 5 Get Stilling Shot.
Stilling Shot: Time Up Stilling Shot remains active for a longer time. 2 Get Stilling Shot.
Triple Slip Execute up to three dodges in succession. 2 Level 12
Twinspell Equip two spells at once. 4 Level 19
Untouchable Window for dodging increases. 5 Level 26
Viral Spray Release a venomous gas that inflicts Poison. 3 Level 12
Viral Spray: AG Down Reduce AG cost of Viral Spray. 4 Get Viral Spray.
Viral Spray: Time Up Viral Spray remains active for a longer time. 4 Get Viral Spray.
Voltaic Shot Imbue shots with Lightning magic with left analog stick down + ability button. 8 Level 13
Voltaic Shot: Power Up Increase power of Elementillery’s Voltaic Shot. 16 Get Voltaic Shot.
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Guide Information
  • Publisher
    Square Enix
  • Platforms,
    PC, PS4, XB One
  • Genre
    Action RPG
  • Guide Release
    28 April 2015
  • Last Updated
    7 December 2020
  • Guide Author
    Jarrod Garripoli, Claire Farnworth

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In an act of unprovoked aggression, the Militesi Empire invaded the Dominion of Rubrum. Imperial dreadnoughts swarmed the skies, assailing the unsuspecting countryside under the banner of the White Tiger. From amidst the flames of the besieged dominion, the Vermilion Bird rose in defiance, her crystal granting magic and mighty eidolons that her disciples might cast out the technologically advanced aggressors. Thrust into the tumult of war, the fate of the world and its four crystals now rests on the shoulders of fourteen brave, young warriors.

In our extensive strategy guide, we offer:

Version 1.1

  • A comprehensive walkthrough for every single story mission.
  • Lists and explanations of everything you can do during your free time between missions.
  • Guidance on how to complete every Task and Special Order.
  • How to acquire every single weapon and Chocobo.
  • Tips to get every single trophy/achievement in the game.
  • Walkthrough for every NG+ mission and Expert Trial.
  • Coverage of every single dungeon, including a detailed analysis of the Tower of Agito.
  • How to unlock all of the Eidolons, Magics and every single item in the shops.
  • The location of every single l’Cie Crystal, as well as how to defeat the game’s two super bosses.

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