Pokemon Sun and Moon

Ten Carat Hill

 - This area is entirely optional.

This area is entirely optional.

 - This area is entirely optional.

This area is entirely optional.

 - This area is entirely optional.

This area is entirely optional.

 - This area is entirely optional.

This area is entirely optional.

Pokémon Encounters - Ten Carat Hill

Name Types(s) Location (Encounter Rate)
Zubat Poison/Flying Cave (30%)
Diglett* Ground/Steel Cave (20%)
Roggenrola Rock Cave/Farthest Hollow (30%/20%)
Carbink Rock/Fairy Cave/Farthest Hollow (20%)
Machop Fighting Farthest Hollow (30%)
Spinda Normal Farthest Hollow (10%)
Rockruff Rock Farthest Hollow (20%)
Sableye Dark/Ghost (SOS only) Possible ally Pokemon for Carbink (Cave)

* indicates Alolan form.

Those who played the Pokemon Sun and Moon Special Demo ought to be familiar with this area. This time, there are no scaly dragons around though, but there is a lot more to discover.

You'll start off in the cave part of the hill. From the entrance, go north to find an X Attack on the floor. Next, follow the cavern in a south-westerly direction. Along the way, there are some rocks that you'll need to smash through with Tauros.

After smashing the first set of rocks, head west through the narrow path. Tauros is too big, so you'll need to go by foot. When the path widens, grab the Super Potion below. From there, cautiously head south-west, while keeping above the ledge. At the end is an Ultra Ball.

Now you may hop over the ledge back to the main cavern path. Jump onboard Tauros and charge south-west through the next pile of rocks. Whoa, what's this? You'll come across a peculiar--and rather massive--cubic boulder. Sadly, you can't shift it right now.

Instead, head north to exit to the next area. You'll emerge outside in the aptly named Farthest Hollow. In the demo, this is where you battled the Totem Hakamo-o. Here, it's slightly more peaceful. At least for the time being...

Anyway, slowly make your way north. Keep your eyes to the left and pick up the Hard Stone just before the clearing. Continue ahead into the clearing and grab the super-obvious Nugget towards the far end. From here, you can go a multitude of directions.

Heading north-west will take you to a bunch of tall grass. If you're looking for Rockruff, you can try your luck here. To the south-west is more tall grass and a Great Ball in the corner. Meanwhile, going north-east will send you to a lonely Burn Heal. The poor thing, be sure to pick it up.

Pokemon Sun & Moon - Flying-types will do huge damage as long as they have no held item.

Flying-types will do huge damage as long as they have no held item.

Pokemon Sun & Moon - Flying-types will do huge damage as long as they have no held item.

Flying-types will do huge damage as long as they have no held item.

Pokemon Sun & Moon - Flying-types will do huge damage as long as they have no held item.

Flying-types will do huge damage as long as they have no held item.

Pokemon Sun & Moon - Flying-types will do huge damage as long as they have no held item.

Flying-types will do huge damage as long as they have no held item.

Finally, to the south-east is yet some more tall grass, but wait! If you continue east from here, you'll find a slope that takes you up and around towards the south-most side of the hollow. Here, you'll find TM62 Acrobatics, a powerful move if your Pokemon has no held item.

Beyond here is more tall grass, if that's your kind of thing. Otherwise, that's all for the present time. As soon as you're done, retrace your steps back to the entrance of the area and exit. From here, you can go back to whatever it was you were doing. We'll see you next time!

Pokemon Checklist

If you like sturdy Pokemon, Roggenrola is fairly decent, if very slow. Those that prefer Rock-types with a little more speed and less durability can consider Rockruff. Sableye can appear when Carbink calls for an ally; it's a solid spook that's weak to Fairy-types only.