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This chamber is the prelude to the final puzzle in this chapter (a behemoth series of puzzles). Your objective is to reach the final chamber at the top of this room, and this is how you do it…

From the floor, aim up at one of the pillars high up, so you’ll land on the metal girder once you step through. Turn to face the wall with the door and fire a portal onto the slanted wall above the door.

Now set a portal on the ground far below you and then fall down into it. You should sail through the portal above the door, onto the blue gel and you’ll find yourself being bounced up to the next tier of the platform.

At the back of this section there’s a light wall panel on the floor, so set a portal here, drop down a level and then once again drop down towards the ground, through a portal and you’ll sail up into the air, overlooking a large shoot-able section of floor on the top-tier.

Shoot a portal into the floor, and as you fall, place a portal by your feet. You can now step into the top portion of the room.

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Guide Information
  • Publisher
    Valve Corporation
  • Platforms,
    PC, PS3, XB 360
  • Genre
    Platformer
  • Guide Release
    30 June 2011
  • Last Updated
    7 December 2020
  • Guide Author

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Welcome back to Aperture Science, a world where your Companion Cube isn’t you’re only company. Take control of Chell once again in Valve’s sequel which takes you on an humorous and puzzling adventure and in our detail-packed guide we’ll show you:

  • How to solve every test chamber first time.
  • Conquer every co-op chamber with a friend.
  • Loads of High Definition screenshots and videos showing you the solutions to every single chamber.
  • High Definition strategy videos for every achievement in the game.
  • Uncover all of the hidden secrets and Easter eggs.

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