Assassin's Creed: Revelations Strategy Guide

Guide Information

  • Publisher
    Ubisoft
  • Platforms
    Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One
  • Genre
    Action-adventure
  • Guide Release
    22 November 2011
  • Last Updated
    22 March 2018
  • Guide Author
    16

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Sequence 5 - Heir to the Empire

Sequence 5 - Heir to the Empire

Memory 7 - A New Regime

No Full Synchronisation Requirement

As soon as you gain control, feel free to stand and fight for revenge! Interestingly, Altair also now has double hidden blades, so make use of them if you don’t feel like using the sword. Head into the fortress entrance hall and up the stairs, then dive through the window to aid in your escape.

You’ll run into your son, Darim, just outside the fortress. Stay close to him and use the limited throwing knives you have to take down any of the rooftop assassins trying to leap onto you. Make sure to stick extremely close to Darim all through the sequence, as the game with desynchronise you if you stray even a short distance away. Keep following him down through the village, fighting the assassins off as you go, and follow his leap of faith down further. Finish off the last of your pursuers and run to the gate when you can to end the Memory.

As soon as you gain control, feel free to stand and fight for revenge! Interestingly, Altair also now has double hidden blades, so make use of them if you don’t feel like using the sword. Head into the fortress entrance hall and up the stairs, then dive through the window to aid in your escape.

You’ll run into your son, Darim, just outside the fortress. Stay close to him and use the limited throwing knives you have to take down any of the rooftop assassins trying to leap onto you. Make sure to stick extremely close to Darim all through the sequence, as the game with desynchronise you if you stray even a short distance away. Keep following him down through the village, fighting the assassins off as you go, and follow his leap of faith down further. Finish off the last of your pursuers and run to the gate when you can to end the Memory.