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Assassin's Creed IV: Black Flag

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Memory 04 - Overrun and Outnumbered

By
Claire Farnworth

The blowpipe is a handy tool capable of taking guards out in a non-lethal manner which in turn helps you to slip through enemy lines unnoticed.

This mission begins automatically after the conclusion of the previous one. Upon starting this mission, you will be given a blowpipe. We can use this to fire two different types of darts. Sleep darts will put enemies to sleep for a short amount of time, whilst berserk darts will cause an afflicted enemy to attack anyone (friend or foe) in their immediate area.

We’ll be using these quite a bit over the course of the mission and both optional objectives are tied into using it (use sleep darts on eight guards and use berserk darts on two).

This mission is essentially a whole bunch of pirate rescue mini-missions that you find in the major settlements. You need to approach each load of casualties without being spotted (sleep darts are great for this), deal with the guards and interact with the prisoners to free them. We need to free fourteen prisoners in total to complete the mission and there are quite a few more than that.

As the game says, freeing groups of assassins gives you more darts should you be getting low.

It is really self-explanatory, use heights or stalking zones to approach each situation, use sleep darts to deal with any gunners and any other guards that you feel you need to, kill the captors and free the captives. Rinse and repeat. You can even go into conflict mode next to hostages, as long as you deal with the guards pointing their guns at them quickly.

Using berserk darts on Brutes and Gunners can sometimes make life easier as they can deal other enemies a great deal of damage.

Once you have freed fourteen of the prisoners, a scene will play to end the mission and the memory sequence.

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No Apologies

Complete memory sequence 4.

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Guide Information
  • Publisher
    Ubisoft
  • Platforms,
    PC, PS3, PS4, Wii U, XB One
  • Genre
    Action Adventure, Stealth
  • Guide Release
    26 November 2013
  • Last Updated
    7 December 2020
  • Guide Author
    Claire Farnworth

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The year is 1715. Pirates rule the Caribbean and have established their own lawless Republic where corruption, greediness, and cruelty are commonplace. Among these outlaws is a brash young captain named Edward Kenway. His fight for glory has earned him the respect of legends like Blackbeard, but also drawn him into the ancient war between Assassins and Templars, a war that may destroy everything the pirates have built. Welcome to the Golden Age of Piracy.

Inside this guide:

  • Every story mission (and how to get FULL Synch for each one!).
  • Every single side quest covered (Legendary Ships, Contracts etc).
  • All hidden treasure maps and treasures located.
  • Every miscellaneous mission is detailed.
  • Hunting/Harpooning/Crafting - it’s all in here.
  • All Templar Hunts
  • Trophy/achievement guide.
  • “Freedom Cry” and Playstation-exclusive “Aveline” DLCs covered in full.

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