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Batman Arkham Knight
Strategy Guide

First Published: 23-07-2015 / 00:00 GMT
Last Updated: 18-03-2018 / 11:49 GMT
Version: 1.0 (????) 21-10-2018 / 00:32 GMT

Batman Arkham Knight Strategy Guide Download PDF

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Batmobile Race Challenges

Batmobile Race Challenges

Condamned

Unlock Requirement: Complete the ‘Condamned’ stage of the 'Riddler’s Revenge' Most Wanted mission.

**Ranking:** **Requirement:**
3 Stars Complete in 1:00.
2 Stars Complete in 1:15.
1 Star Complete in 1:30.

This ‘Condamned’ AR Challenge time trial has you take on the final, most difficult lap of the ‘Condamned’ Riddler Race. Of course, this time we’ll be challenged to do it within a specific time limit.

If you recall the final lap of the Riddler Race pretty much threw the Riddler Access Code out the window, forcing you to weave your way through a ridiculous amount of green spike traps and numerous fast moving automated green crushing floors. This is really tough, and you’ll need to time your run and use the Afterburner to move through the obstacles when you see an opening. Additionally, you must keep your eyes peeled constantly for hazards on the floor by looking out for sections of ground which will glow green for a second before spikes emerge.

Avoid the green spike traps and other obstacles (left). At the end avoid the glowing tiles as you race along the wall (right).

The final section where you’ll need to avoid the green crushing floors whilst driving along the wall is particularly frustrating. If you are able to pick up the pattern early, you should be able to alternate between driving up and down around the crushers.

There is no easy way through this lap and nothing I can say will make it any easier – it is very tough and you will most likely have to replay it several times before getting all the way to the end within the time limit. Unless you are lucky, or highly skilled, this lap really is a case of practice, practice and more practice until you know the obstacles back to front.

As with the other races, use the Afterburner whenever you are on straights and use the drift whilst going around corners, this will not only help you turn better, it will also slow down the timer as well which by the end of the challenge will shave about a second or two total off the time.