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Batman Arkham Knight
Strategy Guide

First Published: 23-07-2015 / 00:00 GMT
Last Updated: 18-03-2018 / 11:49 GMT
Version: 1.0 (????) 15-10-2018 / 18:04 GMT

Batman Arkham Knight Strategy Guide Download PDF

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Basics

Basics

Combat

Combat is inevitable in Batman: Arkham Knight and like the previous games in the series, for the most part; it is a patient game of beating enemies into submission when you see an opening whilst countering the frequent incoming attacks.

Melee – Melee attacks are Batman’s bread and butter for dishing out the damage. In Arkham Knight, players can also pick up melee weapons dropped by enemies to increase standard melee damage for a short time.

Stun – Batman can stun enemies by throwing his cape into their face or hitting them with a Batarang, a splash of Explosive Gel or a Smoke Pellet. In a stunned state, regular enemies are susceptible to takedowns and Brutes (the larger enemy types) are vulnerable to taking melee damage.

Counters - When you engage in battle with enemies, as they perform an attack, you will see a blue icon flash above their heads. Pressing the counter button at this particular moment will allow you to perform a counter attack. Counters can be performed against up to three enemies simultaneously if they attack at the same time.

In large scale fights, keep an eye out for attacks from the side (left). When you see the counter icon appear, dodge or counter attack (right).

Quick-fire Attacks – As Batman’s arsenal of gadgets increases, so too does his number of quick-fire gadget attacks that can be used during combat. Each of the gadgets on offer has a quick-fire mode. These are explained in more detail in the Gadgets section below.

Takedowns – Take down attacks are finisher moves that will instantly knock out one of the opposing enemy combatants. There are a plethora of takedown opportunities available but most require that you build up a combo meter on the left hand side of the screen before being able to unleash them.