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Batman Arkham Knight
Strategy Guide

First Published: 23-07-2015 / 00:00 GMT
Last Updated: 18-03-2018 / 11:49 GMT
Version: 1.0 (????) 17-10-2018 / 23:31 GMT

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Riddlers Revenge

Riddlers Revenge

Part 3 - Numeracy 101

The next part of the Most Wanted mission takes place back at Pinkney Orphanage again. Enter the door and move through the area until you find yourself in a locked room and are given a riddle to solve.

“What kind of question can only be asked upon reflection?”

If you look at the locked gate you should notice that there are three ‘?’ signs on it. On the floor in front of the gate is a circular puzzle made up of three ring segments and an outer ring which acts like a mirror. The three ‘?’ signs are associated with the three rings of the puzzle.

To solve the riddle, you’ll want to hit each of the three ‘?’ signs with Batarang s until the pattern on the rings on the floor line up in the shape of a question mark with the top of the symbol facing the door. Now you just need to find a location where the spotlight above the door appears in the mirrored floor in the location of the dot at the bottom of the question mark symbol and scan the completed ‘?’.

Use the question marks to align the floor (left). Continue through the lit up door to start the next challenge (right).

This will open the door. Cruise on through.

Here you’ll be reunited with Catwoman and you’ll be tasked with exploring the now lit up green door.

In the next room you’ll see a series of bars up the centre separating a pair of pressure plates on the floor. Have Batman stand on the blue pressure plate and Catwoman stand on the red pressure plate. This will lock the rooms off from one another.

From either pressure plate look to the dividing wall in the centre of the room. Here you’ll see a group of five question marks (lets count them 1-5 from left to right). Above these, you will also see a screen that will relay a series of numbers – these are related to the order in which we need to hit the question marks (Batman with Batarangs, Catwoman with the Whip). The catch here is that the numbers in one character’s room are for the pattern that the other character must follow.

Hit the '?' buttons in order (left) and then fight the Riddler Robots that appear (right).

For me, the order in which to hit the question marks was:

  • Catwoman 1, 3, 5, 2, 4.
  • Batman 3, 1, 4, 5, 2.
As soon as both characters have completed their side of the puzzle, the walls will drop down and you’ll be placed into a dual-combat situation against 10 Riddler Bots.

Following the fight, you’ll be able to approach the nearby pedestal for the second key.

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