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Guide Name: Batman Arkham Knight
First Published: 23-07-2015 / 00:00 GMT
Version: 1.0 (????) 14-08-2018 / 19:05 GMT

Batman Arkham Knight Strategy Guide

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Riddlers Revenge

Riddlers Revenge

Part 5 - Flight School

The next part of the Riddler’s Most Wanted mission is a puzzle that can be found inside the Riddler garage at the Gotham Casino on Miagani Island.

Ride the elevator inside the garage down until you exit into another puzzle chamber.

This puzzle is extremely short but can be quite difficult if you struggle a little with precisely controlling Batman’s gliding ability as unfortunately there is a good bit of fancy and accurate gliding required for solving this puzzle.

Essentially to complete this puzzle we need to fly into three large, glowing panels which can be found on the walls around the room. To do this with enough speed to hit them with pressure, you need to take a run up in the Batmobile along the small straight of road provided and eject into a glide.

The first pressure plate is located directly across the gap at the end of the short road.

The first pressure plate is directly across the gap (left). The second is around the corner (right).

After triggering the first panel, we’ll now be able to access the second. To reach this, you’ll need to eject from the Batmobile at speed as if you were heading for the first panel but as soon as you are airborne, turn to the right a full 180 degrees to find the pressure plate at the end of a short passage behind the wall.

Finally, the third panel requires us to do the same as the second, but this time we need to fly into the narrow circular tunnel on the wall to the right of the second panel. Note that touching the walls in here is instant death so be sure to maintain your position towards the centre and don’t be discouraged if you can’t do it right away, you will most definitely have to retry (it is really hard!). Exit from the circular tunnel and turn right to find the final pressure plate on the wall nearby. Hit this to solve the puzzle.

Fly through the circular tunnel on the wall near the second switch (left). On the other side you'll find the final pressure plate (right).

Pressing the three wall plates will have activated the pressure plate near the start. Head back and step on the pressure plate with Batman – the green light is, as always, most important. Switch over to controlling Catwoman and interact with the pedestal that matches the green light to continue.