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BioShock Infinite

Strategy Guide

Author: Paul Williams
First Published: 28-04-2013 / 00:00 GMT
Version: 1.0 (????) 21-08-2018 / 04:27 GMT

BioShock Infinite Strategy Guide

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Act 4: Finkton Docks

Act 4: Finkton Docks

Chapter 12: Finkton Docks

**Collectibles** #
Voxophones 1
Kinetoscopes 0
Telescopes 0
Infusion Upgrades 0
Equippable Gear 1

Beggars Wharf

When you regain control, you will be in a new area. Look to the left to find the building with ‘Delivery centre’ written on the side. Enter this building, turn left and look between the pair of desks along the left-hand wall of the room for a Voxophone [1/1] .

After arriving at the docks (right), keep an eye out for a door on the left. Inside you'll find a Voxophone (right).

You will also find a Veni! Vidi! Vigor! vending machine on the back wall. This has two new upgrades available for purchase:

Veni! Vidi! Vigor! Machine

**Weapon(s)** **Upgrade(s)** **Cost**
Devil's Kiss Devil's Kiss Boost 666
Bucking Bronco Bronco Aid 777

Exit the building and turn left. Follow the set path to the main building and round to the right. When you reach the stairs, climb up and enter the door to the left. On a table at the back of the room on the right is a lock pick. Go back down the stairs and work your way across the barges to the opposite side of the docks from where we started.

There is a building marked ‘Employees only’ here. Inside, behind a desk next to a policeman you will find a gift wrapped piece of new Equippable Gear [1/1] .

Work your way across the docks and enter the door marked 'Employees Only' (right) to find a piece of Gear.

Note that picking this up will turn all the police in the area hostile - there are five of them, including the one in the building with you and they will all come and try to melee you, so hang out inside until they are all dead. Upon exiting the building, there will be three mosquitos (the floating auto-turrets) patrolling the dock and although we have seen them before through tears, this time we get to fight them as enemies. Here’s a short description of them:

**New Enemy: Mosquito**
Mosquitos are auto-turrets suspended from balloons in the air, allowing them freedom of movement and a nice view over any potential battlefield.They have a color indicator to let you know what their status is at a glance. The green light indicates that it will not attack. A yellow light indicates that the turret has spotted you. Finally, red status means that they have seen you and are attacking. As with the auto-turrets mosquitos can be possessed with the Possession vigor or brought in through tears to become a temporary ally. This is useful for both distracting enemy units and adding additional damage to yours.

Once the mosquitos are destroyed, walk down the ramp and follow the dock to the right. When you reach a point at which you can see the entrance to the building on the right, look behind the red pillar on the left to find a lock pick. Proceed into the building and exit out the far side.

This leads us to the next chapter.