Gamer Guides logo

BioShock Infinite
Strategy Guide

Author(s): Paul Williams
First Published: 28-04-2013 / 00:00 GMT
Last Updated: 12-02-2019 / 20:25 GMT
Version: 1.0 (????) 20-05-2019 / 01:23 GMT

BioShock Infinite Guide

Last updated 3 months ago · Guide Information
Act 6: Shantytown

Chapter 18: The Plaza of Zeal (Part 2)

**Collectibles** #
Voxophones 1
Kinetoscopes 0
Telescopes 0
Infusion Upgrades 1
Equippable Gear 0

The Plaza of Zeal

As you exit the club, you’ll notice that the right hand gate has been locked shut. The gate on the left however is wide open. As you go through here, you will be ambushed by around 5 founder soldiers, and a new enemy type – the grenadier.

New Enemy: Grenadier

New Enemy: Grenadier
Grenadiers are tougher than your standard run of the mill soldier. They are heavily armoured, so are more durable to not only weapon damage, but explosive damage too. They are equipped with RPGs and grenade launchers and are quite accurate. Traps and headshots are the way to defeating these enemies. Note that vigors that cause increased damage for your weapons such as Murder of Crows, Bucking Bronco and Devil’s Kiss will make life a little easier against these guys.

Note that there are a pair of tears Elizabeth can open along the street here.

**Tears in this Location**
A volley gun about half way up the street. A crate of medical kits in the wooden dock area in the far left corner.

To deal with the bad guys, you can take cover, or use the freight hooks to jump up to the low roof surrounding the central building and pick off enemies from the vantage point that the elevated position affords you here.

After clearing the initial group of enemies, pass the police barricade and continue up the street another 14-15 soldiers will appear from both sides around the central building. So take cover and deal with them as they come. If you follow the road around to the right, there is also an auto-turret on the far side of the main building. Once the area is clear, it’s time to complete the optional mission I mentioned earlier.

Optional Mission: Find the Cipher

**Optional Mission: Find the Cipher**
**Reward/s: 1 x Infusion Upgrade, 1 x Voxophone**
Now if you have followed the guide, you should have picked up the Code Book in the basement of the Good time Club. Upon your return to the Plaza of Zeal, proceed up the street on the left hand side of the large central building. There is a locked door here that Elizabeth can open. Inside the door you’ll find another Vox Cipher. With the code book in hand, go over and interact with the clock. This will open,and inside is an **Infusion Upgrade [1/1]** , a **Voxophone [1/1]** , a lock smith bag (3 lock picks) and a volley gun. You will also have completed the optional task!

Head through the opening here (left). inside the locked door, use the cipher on the clock to find the Infusion Upgrade and Voxophone (right).

Head over to the gun smith’s shop and go inside.

Guide Information

  • Publisher
    2K Games
  • Platforms
    Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One
  • Genre
    First Person Shooter
  • Guide Release
    28 April 2013
  • Last Updated
    12 February 2019
  • Guide Author
    Paul Williams

Share this free guide:

Get a Gamer Guides Premium account: