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Bravely Default
Strategy Guide

Author(s): Vincent Lau
First Published: 14-02-2014 / 00:00 GMT
Last Updated: 20-03-2018 / 09:04 GMT
Version: 1.0 (????) 20-09-2018 / 17:31 GMT

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Nemeses (Part 1)

Nemeses (Part 1)

Satan (Lv.50, Lv.99)

With a name like "Satan", you can just tell this guy ain’t going to be easy.

Level HP Weak to Absorbs
50 150,000 Water, Demon Fire

Ironically, Satan starts off easy, using Slash to hurt one character. When you start attacking him though, he reveals a particularly nasty trick-- Revenge (same as the Red Mage ability), which has a chance of increasing his BP by 1 each time he takes a hit.

That’s not all, as Satan will spend his excess BP to unleash a flurry of moves. With 1 BP, he’ll use Battle Blade I to attack one character at the start of the turn, which is followed later by Battle Blade II to hurt your party. When he’s got 2 BP, he’ll do the same moves as before, but also use Battle Blade III after Battle Blade II for increased damage.

Dont Anger The Man

If you anger Satan and get him to 3 BP, you’ve practically lost already. He will use all three Battle Blades, ending with Battle Blade IV for 9999 damage to your party, which is pretty much a guaranteed Game Over. As you can probably surmise, feeding Satan too much BP is a bad, bad thing.

Unlike DeRosa, where you could afford to let the dandy build up BP by Defaulting to weather the pain, there’s no reliable defence against Battle Blade IV (at least, not where you’re Level 50). What you can do is have a Salve-maker compound Font of Life for all your characters, which automatically resurrects them upon death.

But your safest bet for winning is to drastically limit your attacks per turn so Satan doesn’t have a chance to reach 3 BP. Annoyingly, Satan doesn’t make it easy for you. He can use Wrath to inflict Berserk on your party, causing your characters to attack Satan mindlessly, thus increasing the likelihood of him gaining BP. Oops…

As soon as your characters are hit by Berserk, use Esunaga (White Magic), Remedy or other means to cure them. For best results, make sure your healer is faster than your other characters, but still has high Mind to avoid Berserk. If your characters are on par with Satan, this battle will likely be a long test of patience.

Level 99 Version

Level HP Weak to Absorbs
99 300,000 Water, Demon Fire

Hmm, we’re sensing a dangerous trend here with the (+) Nemeses…

Satan on steroids has maximum Physical Defence, so drop your physical jobs and bring out your Time Mages and Conjurers, etc. Like Mammon(+), Satan(+) has 127 Speed and Slow and Steady , to boost it up to 190 after it Defaults.

For this battle, you should field a Performer (or somebody with the job command) and use Zero Sum to constantly drop Satan’s BP. Although be warned that Zero Sum can trigger Revenge too, but it’s more safer using it than not. You should also have a Spiritmaster with Fairy Ward on standby to protect your party from Berserk.

As Satan has incredible Speed, a super-fast party is recommended–ideally, everyone should be Dual-wielding Fox Tails and have a Hermes Shoes equipped (or at least your Spiritmaster and/or healer).

This way, you can cast Fairy Ward before Satan uses Wrath or heal your party before a Battle Blade onslaught. Don’t hesitate to use Speed boosts of your own, like the Time Mage’s Haste or Performer’s Love Rush.

It might help if your character using Zero Sum goes after Satan (which isn’t hard given his high Speed) so you can pummel Satan with multiple moves, before finishing your turn with Zero Sum to drop his BP back down. If you grasp the proper timing with Zero Sum and remember to keep Fairy Ward up, this battle isn’t too tough.

You can also have a Spiritmaster use Stillness to negate the damage from all Battle Blades, but you should use the Performer’s Love Rush to keep up with Satan’s insane Speed.

The Stillness and Hasten World Auto-battle strategy doesn’t work well here because of Berserk and Battle Blade I, but is doable if you have a second support character with super-high Mind to shrug off Berserk and cast Esunaga and Curaga each turn.

If that’s your plan of action, make sure that your Stillness user has at least 145 Agility and Speed 10% Up equipped. Meanwhile your two attackers should be geared for maximum Agility and Speed to go ahead of the Stillness user. Finally, the second support character should have low Speed to act after everyone else, Satan included.