Bravely Default Strategy Guide

Guide Information

  • Publisher
    Square Enix
  • Platforms
    Nintendo 3DS
  • Genre
    Role-playing
  • Guide Release
    14 February 2014
  • Last Updated
    20 March 2018
  • Guide Author
    Vincent Lau

Share this free guide:

Get a Gamer Guides Premium account:

Genome Abilities

Genome Abilities

Genome Ability List (Part 3)

No.020 White Wind

Cost : 40 MP

Chapter 4 and earlier Chapter 5 and later
Aero Lantern (Temple of Wind) Aero Lantern (Dimension's Hasp B7)
**Note:** To learn White Wind, you must inflict Charm on an Aero Lantern and bring them down to low HP so they will use White Wind on your characters.

Restore all allies’ HP by an amount equal to the user’s current HP; works when silenced. An efficient way of healing your characters when your user has high HP.

No.021 Lullaby

Cost : 12 MP

Chapter 4 and earlier Chapter 5 and later
Treant (Miasma Woods) Hamadryad (Florem)
Has a 50% chance to inflict Sleep on all enemies. Sleep is handy for delaying the enemy; just remember that hitting an enemy will awaken them.

No.022 Hellfire

Cost : 30 MP

Chapter 4 and earlier Chapter 5 and later
Cerberus (Vampire Castle) Cerberus (Vampire Castle) Orthros (Temple of Wind)
A Fire-element attack on all enemies that does 1.25 times damage. Made redundant by Firestorm, which is cheaper and drops the enemy's Physical Defence too.

No.023 Deep Freeze

Cost : 30 MP

Chapter 4 and earlier Chapter 5 and later
Cannot be learned Orthros (Temple of Wind)
A Water-element attack on all enemies that does 1.25 times damage. Ace for mobs weak against Water; good for single enemies too.

No.024 Aqua Regia

Cost : 24 MP

Chapter 4 and earlier Chapter 5 and later
Cannot be learned Rusalka (Temple of Water)
An attack on one enemy that does 0.75 times damage and lowers their Physical Defence to 75% for four turns. The damage is low, but it's good for enemies that buff their Physical Defence.

No.025 Energy Burst

Cost : 1 BP

Chapter 4 and earlier Chapter 5 and later
Cannot be learned Chaugmar (Temple of Fire) Lester DeRosso (Vampire Castle)
An attack on all enemies that does 1.5 times damage. Sadly, this ability isn't as impressive in your hands, but it still does good damage.

Unlisted: Firaja

Cost : 99 MP

Learned from : Belphegor (Lv.20 or Lv.80), Beelzebub (Lv.99) (all Nemeses)

A Fire spell that deals massive damage to all enemies. In other words, the ultimate Fire spell.

Unlisted: Blizzaja

Cost : 99 MP

Learned from : Mammon (Lv.25), Leviathan (Lv.80), Belphegor (Lv.80) (all Nemeses)

A Water spell that deals massive damage to all enemies. Sounds like the ultimate Water spell, alright.

Unlisted: Thundaja

Cost : 99 MP

Learned from : Asmodeus (Lv.80 or Lv.99), Belphegor (Lv.80) (all Nemeses)

A Lightning spell that deals massive damage to all enemies. Enjoy the ultimate Lightning spell!

Unlisted: Aeroja

Cost : 99 MP

Learned from : Lucifer (Lv. 70) (Nemesis)

A Wind spell that deals massive damage to all enemies. The ultimate Wind spell in all it’s glory.