Gamer Guides logo

Bravely Default
Strategy Guide

Author(s): Vincent Lau
First Published: 14-02-2014 / 00:00 GMT
Last Updated: 20-03-2018 / 09:04 GMT
Version: 1.0 (????) 25-09-2018 / 12:01 GMT

Bravely Default Strategy Guide Download PDF

Show guide info ◀︎

Get a Gamer Guides Premium account:

Job and Ability List (Part 2)

Job and Ability List (Part 2)

Performer (Singing)

This iconic superstar uses the power of song to support its allies. Its attributes are on the weak side, but it has decent Agility, making it a reliable healer job. Your Performer will spend most of its days singing songs, while working a part-time job as a White Mage.

The Performer has a variety of songs that buff all manner of stats; better still, its buffs affect your whole party. Its début song, Love Power, is one of the best, upping your party’s Physical Attack. If you need protection against the enemy’s onslaught, listen to Got Your Back to raise Physical Defence or Key to Your Heart for Magic Defence.

While Salve-maker makes for a more efficient healer with Healing Lore, Performer isn’t too far behind with its buffs and superior Agility. Against certain bosses, you might prefer the Performer’s faster healing and buffs over the Salve-maker, especially if you can steal its Healing Lore.

Specialty: Save Singing MP

Halves the MP cost of Singing. Now you can sing from evening until morning and enjoy more of those buffs!

Level 1: Love Power

Type : Command

Cost : 30 MP

Raise the party’s Physical Attack by 25% for four turns. Batter the enemy with your improved physical attacks.

Note that, Special Moves aside, the maximum buff you can have for stats like Physical Attack is 50%, so two lots of Love Power will raise your party’s Attack to the max.

Level 2: Love Rush

Type : Command

Cost : 24 MP

Raise the party’s Speed by 25% for four turns. Helps your party to move earlier in battle, paving the way for victory.

Level 3: One More for You

Type : Command

Cost : 26 MP

Raise a character’s BP by 1. Sacrifice your own turn and some MP to give somebody an extra turn. Useful for getting characters with negative BP back into action or for funding abilities that cost BP.

Level 4: Got Your Back

Type : Command

Cost : 24 MP

Raise the party’s Physical Defence by 25% for four turns. Reduce the damage your party receives from physical onslaughts.

Level 5: Key to Your Heart

Type : Command

Cost : 24 MP

Raise the party’s Magic Defence by 25% for four turns. Perfect for when your party is getting hammered by powerful magic.

Level 6: Support Amp

Type : Support

Cost : 1 slot

Add 10% to buffs and subtract 10% from debuffs on your character. If you use Love Power, your character’s Physical Attack will rise by 35% instead of 25%. A quick and easy way of improving your buffs.

Level 7: Little Devil

Type : Command

Cost : 24 MP

Raise the party’s Magic Attack by 25% for four turns. Makes your magic spells extra damaging to the enemy.

Level 8: Catch Me

Type : Command

Cost : 12 MP

Greatly increase the user’s chance of being targeted by enemies for five turns. Handy for specific decoy tactics. Not particularly useful for your likely fragile Performer, but better in the hands of bulkier characters.

Level 9: Buff Up

Type : Support

Cost : 2 slots

At the end of each turn, the user’s Physical Attack, Magic Attack, Physical Defence and Magic Defence each rise by 5% for five turns. As the battle goes on, your character will get stronger and stronger, provided they don’t receive a K.O. Great for long boss battles.

Level 10: Prolong Support

Type : Support

Cost : 1 slot

Doubles the number of turns that buffs apply to the user. For example, Love Power’s 25% Physical Attack buff will now last eight turns on the user. A cheap and cheerful way of maximising your buffs.

Level 11: Charm Immunity

Type : Support

Cost : 1 slot

Gives your character immunity to Charm. Prevents your character from aiding the enemy or attacking your allies.

Level 12: Save Singing MP

Type : Support

Cost : 2 slots

Halves the MP cost of Singing. Great if Performer is a character’s secondary job, as those songs are rather costly without this ability.

Level 13: Zero Sum

Type : Command

Cost : 30 MP

Drops all enemies’ BP to zero, providing they have one or more BP. Fantastic for enemies that Default to build up BP for a mighty onslaught or those with a regular income of BP.

Level 14: My Hero

Type : Command

Cost : 2 BP

Raise all allies’ BP by 1 (except for the user). Essentially your Performer sacrifices three of their turns to give one turn to each of the other three characters. Great when combined with the Freelancer’s Mimic, which negates further cost for the same action.