Night at Sagitta
After your discovery at the depths of Old Sagitta, you’ll want to return to current day Sagitta to figure out its meaning. The easiest way is to probably to head back to Florem city and use the pig by the entrance to instantly warp to the floating village.
Upon your return, Lotus will come to welcome the gang. Sadly, it seems the discovery was for naught. Still, the empire has yet to make a move, so our heroes accept Lotus’s kind proposal to rest their tired bodies at the village.
During the middle of the night, Yew and Magnolia decide to explore the village while free from watchful eyes. Inside the Inner Passages, head up the steps towards the inner wall. From here, travel anti-clockwise towards the first point of interest.
Next, carry on anti-clockwise to reach the second point of interest. Then do the same for the third point of interest. Nope, still no dice… After that, head up the nearby steps and follow the upper path towards the fourth point of interest.
At this stage, it looks like there’s nothing interesting here at all, but just as the pair begins to lose heart, a familiar voice comes from outside. Without a moment’s waste, exit the Inner Passages via the exit towards the west to trigger an enlightening cutscene.
When you’re back in control again, head left along the narrow path to retrieve the final hidden item-- Bacchus’s Wine . Well, that was sort of disappointing, but at least your OCD has been sated… With that mystery solved, make your way backwards through the Inner Passages.
On the other side, you’ll be back in the Residential Area, where Edea has been wondering where you’ve been. After regrouping, take the north exit up to the top of the SP Cannon and hastily make your way to the firing end. At long last, you finally meet the mysterious voice who’s been aiding you…
While this is happening, an uninvited visitor arrives to cause chaos in the village. Fortunately, our heroes come in just before anything crazy happens. Once you’re ready to battle, speak to the intruder near the middle of the Residential Area.
If you’re not ready, you can simply run past them. In fact, we recommend that you do so, if only to save your game with the Adventurer outside. Even if you have Auto-Save enabled, the game won’t automatically save–if you lose the next battle, you may be booted back to before returning to Sagitta.
Boss: Geist Grace
|Imperial Sniper Guard x3||46||3450||Lightning|
In the first half of the battle, Geist doesn’t do anything special beyond attacking with his sword. But in the proper battle, he will use Undo HP on one of your characters, an ally or himself to revert that character’s or his HP to its value from a previous turn.
When used against your characters, this is particularly annoying if anybody was KO’d during a recent turn because Undo HP will KO them again. As such, do everything you can do avoid being KO’d. Meanwhile when used on himself, it effectively renders your previous turn’s attacks moot.
As for his henchmen, you may have seen them patrolling Florem. These gals loving using Snipe to try and bring a character down to 1 HP. Having such low HP is dangerous under normal circumstances but doubly so with Geist throwing Undo HP around.
Therefore aim to get rid of the snipers ASAP. They’re weak to water, so a Frost Needle or Arctic Wind will do a heap of damage, for example. Eventually, Geist will summon more snipers, so save up some BP so you can chase them off at any moment.
The main strategy for the pre-emptive battle is either to wing it or fight aggressively and cause enough damage to Geist on the first turn to end the fight early. For the proper battle, you’ll want to play safely to avoid KO’s, but also somewhat aggressively.
Geist has a lot more HP than previous bosses and combined with Undo HP on himself, this battle has the potentially to really drag on. As such, try to put up Physical Boon Mist or Blast when it’s safe to increase the pain that you can dish out. Avoid magic attacks since Geist is resistant.
In terms of a pattern, it’s hard to predict when Geist will use Undo HP on himself, so avoid piling all your attacks on a single turn. That said, we’ve never seen Geist using Undo HP on himself twice to a row, so use the turn after he uses it to unleash your strongest attacks.
New Job : Undo Geist’s existence and you’ll acquire his forsaken Exorcist asterisk. No doubt you’ll be pretty familiar with what Exorcists can do after your run in with Geist the Bloody. Not only can Exorcists undo HP, they can even undo MP, BP and even whole actions!