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Call of Duty Black Ops II
Strategy Guide

Author(s): Paul Williams
First Published: 29-01-2013 / 00:00 GMT
Last Updated: 21-03-2018 / 17:57 GMT
Version: 1.0 (????) 19-10-2018 / 03:37 GMT

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Maps and Tactics

Maps and Tactics

Turbine

Overview

Turbine is one of the largest maps in black ops 2 and is set in a dusty valley featuring wind turbines, a collapsed oil pipeline and a number of small buildings.  The teams will start on opposing sides of the map at the [East Base] and the [West Base]. The centre of the map features a lengthy broken [Pipeline] that runs down the centre of a valley and stretches from near the [East Base] to a [Bridge] in front of the [West Base]. Either side of the [Pipeline] are a series of dirt paths and rocks that provide cover to those planning to work their way up the valley. You can also run through the [Pipeline] to get quickly from one end of the side to the other.  At the very north of the area is a large building [Control Centre] inside this, you will find a turret overlooking the valley and [Pipeline] below, additionally, the lower floor allow players to exit out to the valley with the [Pipeline]. Just to the west of the [Control Centre] you will find the [Bridge].  At the south of the map is a long dirt track along a cliff [South Track] that goes all the way from East to West. At the South part of the map between the [South Track] and the valley with the [Pipeline] is a large wind [Turbine] in the centre of a dirt clearing and a small structure overlooking the valley.  On the East side of the map You will find a [Ruined Building] to the north of the [East Base] and behind this is a [North Raised Path]. From here you can look down to the [Pipeline] in the valley below. Following the path along to the West, you will find the [Control Centre]. To the south of the [East Base] is a path leading through a fallen turbine and up to the [South Track].  On the west side of the map, you will be able to see the [Bridge] that spans the valley from north to south. from the [West Base] you can climb up the dirt path to the south to find a small building [Building 1]. This gives a good view point over the valley. Out the back of this, you will find access to the [Bridge] on the left and another building [Building 4] higher up to the right. Through [Building 4] you will find the [Turbine] area and if you follow the path behid it you will reach the [South Track].

Objective locations

Capture the Flag

Flag A - At the end of the [Pipeline] closest to the [East Base].

Flag B - On the small hill in front of the [West Base].

Demolition

Site A - In the clearing below the [Turbine] at the south of the map.

Site B - At the exit from the [Control Centre] into the valley.

Domination

Flag A - At the end of the [Pipeline] closest to the [East Base].

Flag B - At the very centre of the broken [Pipeline] in the central valley area.

Flag C - On the small hill in front of the [West Base].

Hardpoint

Site 1 - Inside the [Pipeline] on the Eastern side of the central area.

Site 2 - On the [Bridge] .

Site 3 - In the clearing below the [Turbine] at the south of the map.

Site 4 - On the top floor inside the [Control Centre].

Headquarters

Site 1 - At the very centre of the broken [Pipeline] in the central valley area.

Site 2 - In the clearing below the [Turbine] at the south of the map.

Site 3 - On the [North Path] near the [Ruined Building] just north of the [East Base].

Site 4 - at the end of the [Bridge] closest to the [Control Centre] .

Site 5 - At the end of the [Pipeline] closest to the [East Base] .

Site 6 - directly below the [Bridge].

Site 7 - At the exit from the [Control Centre] into the valley.

Search and Destroy

Site A - In the clearing below the [Turbine] at the south of the map.

Site B - At the exit from the [Control Centre] into the valley.

Suggested Loadouts

Short-Mid Range Primary Weapon > MSMC Primary Attachment > Long Barrel + Target Finder Secondary Weapon > Your Choice! Secondary Attachment > Your Choice! Lethal > Grenade OR Semtex Tactical > Flashbang  Perk 1 > Lightweight Perk 2 > Toughness Perk 3 > Extreme Conditioning Wildcard > None!  Note 1: The SMG listed is my favorite, but any one will do!  Note 2: This set up will give the SMG a slightly longer range, making it effective both up close and at a medium distance as well. he grenades and flashbangs will help you out if you get in a tight spot, whilst the perks ensure you move silently, run for longer and can take a hit or two without flinching.  Mid-Long Range Primary Weapon > M8A1 Primary Attachment > Laser Sight + (FMJ OR Extended Mag) + Target Finder Secondary Weapon > None! Secondary Attachment > None! Lethal > Semtex OR Grenade Tactical > Flashbang OR Smoke Grenade  Perk 1 > Blind Eye Perk 2 > Cold Blooded Perk 3 > Extreme Conditioning Wildcard > Primary Gunfighter  Note 1: The Assault Rifle listed is my favorite, but any one will do!  Note 2: This set up will give you a great assault rifle perfect for mid-long range engagements. The FMJ OR Extended Magattachments can be mixed up to either provide additional damage or ammo whilst the other attachments increase range and accuracy. The perks ensure you will be harder to detect and can sprint further without stopping.  Sniper time! Primary Weapon > DSR 50 Primary Attachment > Ballistics CPU + Fast Mag Secondary Weapon > Your Choice! Secondary Attachment > None. Lethal > Bouncing Betty OR Claymore Tactical > Your choice!  Perk 1 > Blind Eye + Ghost Perk 2 > Cold Blooded Perk 3 > Awareness Wildcard > Perk 1 Greed  Note: The sniper rifle listed is my favorite, but any one will do!  Note: This set up is great for sniping. The DSR-50 is perhaps the best of its class in the game and the fast mag and ballistic CPU attachments will help you with aiming whilst speeding up reloads. The perks ensure you will be harder to detect and can hear when enemy soldiers are approaching your position easier. The Claymore/Bouncing betty can be planted at the entrance to your vantage point to protect you from other players whilst you snipe away!

Map Specific Tactics

Action Hot Spots

The major point of conflict in the turbine map is the broken up [Pipeline] area that is located in the large valley area situated in the centre of the map. This of course spreads to the various dirt paths along the edges of the valley, making wuite a large hot zone.

Additional areas of conflict include the enclosed [Turbine] area at the south of the map and the [Control Centre] at the north end.

General Tips

Stay clear of the central valley, unless necessary and use the higher elevated paths and buildings located along them to pick off players who venture into the hot spot below.

This is a large map so unless you plan to spend the majority of your time indoors, a sniper rifle or assault rifle with a decent scope will serve you well.

Sniping Positions

[Bridge] : The [Bridge] is on the western side of the central hot spot area and spans the valley from north to south. It provides a decent view over the majority of the valley as well as the western spawn point area. It is howver quite exposed and the two access routes either side means there is a lot of traffic, so it is best to grab a few quick kills before moving on.

[Control Centre] top floor: Inside the [Control Centre] you will find a turret overlooking the valley and the hot spot surrounding the [Pipeline] below.

In the building to the north of the [Turbine] area: In the centre of a dirt clearing at the south of the map you will find a large, functioning [Turbine] and a small structure overlooking the valley behind it.

[North Raised Path]: From along the [North Raised Path] there are numerous opportunities to look down to the [Pipeline] in the valley below.

Inside [Building 1]: You’ll find [Building 1] near the [Bridge] . If you head inside, you can look through the window. This gives a good view point looking out over the valley.