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Call of Duty Black Ops II

Strategy Guide

Author: Paul Williams
First Published: 29-01-2013 / 00:00 GMT
Version: 1.0 (????) 20-08-2018 / 16:54 GMT

Call of Duty Black Ops II Strategy Guide

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Green Run Locations

Green Run Locations

Green Run Upgrade and Weapon Locations

There is an abundance of items scattered throughout the Green Run areas so for your convenience, I’ve put it all in one place for you to check out without having to go through the guide above to do so. Here are the locations for the bus upgrades, buildable items, weapon outlines, Perk-a-Cola machines, mystery boxes and the Pack-a-Punch machine.

Bus Upgrades

There are three bus upgrades that can be found and equipped to improve your ability to defend yourself from the zombie horde whilst on the bus between the various stops.

They are:

  • Zombie Plow - The Zombie Plow is attached to the front of the bus and will kill any zombies that manage to get in the way of the bus, thus preventing them from entering via the broken windshield.
  • Door Hatch - Can be used in two locations, either to create an access route to the roof of the bus from the inside, or alternatively to open a secret passage to the roof of the Diner to access the powerful Galvaknuckles melee weapon.
  • Ladder - Attached to the back left side of the bus, allows you access to the roof of the bus.
  • There are four different locations where these items can spawn, which means that on any one playthrough, one of these areas is bound to be empty. Note that each of the doors holding the bus upgrades require a turbine to open. You can find the upgrades in the following locations:
  • Bus Depot - in the room that can be opened with the turbine next to the crafting table inside the Bus Depot.
  • Diner - In the building to the left of the Diner and past the Car Garage. It can be opened with the Turbine.
  • Farm - In the shed located between the Barn and the Farm House.
  • Town - In the door that can be opened by the turbine at the far right side of the map from where the bus enters the zone.
  • 1018

    Buildable Items

    Turbine

    Location: This can be created at the Bus Depot.

    Items Required:

    • Mannequin - Inside the Bus Depot next to the map.
    • Tail Fin - Inside the Bus Depot below the pay phones.
    • Fan - inside the Bus Depot on the chairs near the crafting table.
    **Uses:** The Turbine can be used to open doors requiring a 'power source', can power up other constructed items such as the turret and the electric trap and can activate the perk-a-cola machines and allow you to purchase their benefits when the power has not been turned on.

    Zombie Shield

    Location: This can be created at the Diner.

    Items Required:

    • Trolly - Inside the Diner.
    • Car Door - Attached to the elevated car in the Car Garage.
    **Uses:** the Zombie shield acts like the riot shield in the campaign or multiplayer. You can shield bash enemies or plant it to use it as cover.

    Turret

    Location: This can be created at the Farm.

    Items Required:

    • Lawn Mower - Can be found along the wooden fence to the left of the Farmhouse.
    • Machine Gun - Can be either in the Barn or on the upstairs balcony of the Farmhouse.
    • Ammo Pouch - Located int he Farmhouse either in the upstairs room or in the kitchen.
    **Uses:** Activating this will have it target and kill zobies very quickly and effectively. It does however require a turbine to function.

    Power Switch

    Location: This can be created at the Power Station.

    Items Required:

    • Power Board - Usually found in the room with the crafting table.
    • Severed Hand - Located within the power lab.
    • Switch - Located within the power lab.
    **Uses:** The power switch turns on power to the entire map, activating the perk-a-cola machines. Additionally it summons and releases the electrified boss-like Zombie Avogadro whom we need to track down for an achievement/trophy.

    Electric Trap

    Location: This can be created at the Power Station.

    Items Required:

    • Battery - You will find this either on the platform with the crafting table, on the catwalk above, on the platform at the far end of the catwalk or in the room below.
    • Jack - Similar locations to the battery description.
    • Electric tube- Similar locations to the battery description.
    **Uses:** It will damage zombies that get too close and they will attack it. You can also get damaged by it if you get too close. Requires a turbine to be activated.

    Pack-a-Punch Machine

    Location: This can be created at the Town.

    Items Required:

    • Table - Inside the bank in the town.
    • Battery - Inside the bank in the town.
    • Head Piece - Inside the bank in the town.
    **Uses:** This will upgrade your currently equipped item into a more powerful version for 5000 Points. PLayers can re-use the machine for an additional 2000 points for an attachment for their weapon.

    Thrustodyne Aeronautics Model 23

    Location: This can be created at the Town.

    Items Required:

    • Jet Turbine - Can be found in the tunnel between stop 1 (Bus Depot) and stop 2 (Diner). Will be near the first window along the left wall or in any of a number of locations in closer proximity to the Colt M16A1 purchase spot on the right hand wall.
    • Handle - Found withing the ruins of Nacht Der Untoten near the Corn Field between Stop 3 (farm) and stop 4 (Power Station).
    • Pressure Gauge- Located inside the hidden cabin in the fog between Stop 4 (Power Station) and Stop 5 (Town).
    • Wiring - Inside the building accessible via the Power Lab, near the Tombstone perk-a-cola machine or close to any of the locations where the parts for the electric trap were located.
    **Uses:** This is a powerful weapon that sucks enemies into it and kills them instantly. It can be destroyed, so keep an eye on the pressure gauge on the back of it. If it is destroyed, the parts will once again be scattered across the map and you will have to go and scavenge them again.

    Navigational Table

    Location: This can be created at the crafting table at the Radio Tower in the Corn Field.

    Items Required:

    • Element 115 - Can be found outisde the Bus Depot in the hole in the wall next to the door that can be opened for 750 Points.
    • Control Board - Found withing the ruins of Nacht Der Untoten near the Corn Field between Stop 3 (farm) and stop 4 (Power Station).
    • Wooden Board - Can be found in the tunnel between stop 1 (Bus Depot) and stop 2 (Diner). Will be near the first window along the left wall or in any of a number of locations in closer proximity to the Colt M16A1 purchase spot on the right hand wall. Can also spawn in the circular power lab room in the Power station.
    • Control Panel - In town, close to the mystery box location in the alleyway opposite the door that opens with the turbine.
    • Navigation Card- Can be found outside on the ground to the right hand side of the Bus depot (if you are facing the building).
    • Radio - Can be found in the Car garage in the Diner map or in or around Nacht Der Untoten.
    **Uses:** This is used as part of the main Easter Egg on the TranZit map - The Tower of Babble.

    Weapons Locations

    Here is a list of all the weapons in Green Run in order of appearance along with a location description and their cost.

    M14 (500 Points) > Inside the Bus Depot. You’ll start here.

    Olympia (500 Points) > Inside the Bus Depot. You’ll start here.

    B23R (1000 Points) > On the roof inside the bus.

    Colt M16A1 (1200 Points) > On the right hand side of the tunnel between stop 1 (Bus Depot) and stop 2 (Diner).

    Diner MP5 (1000 Points) > On the wall inside the Diner.

    Galvaknuckles (5000 Points) > On the roof of the Diner. Note that you’ll need to bring the roof hatch bus upgrade and use it inside the diner on the roof near the Perk-a-Cola machine to access the roof.

    Remington 870 MCS (1500 Points) > On the Farm map, located on the back of a crate on the ground floor of the Barn.

    Claymore mines (1000 Points) > On the farm map in the shed that needs a turbine to open between the farmhouse and the Barn.

    AK47u (1200 Points) > On the side of the small shack leading to the underground power lab.

    Bowie Knife (5000 Points) > In a Cabin to the right of the road between stop 4 (Power Station) and Stop 5 (Town).

    Semtex (2500 Points) > In the far right door of the area from where the bus enters the town. the door requires a turbine to open it.

    Perk-a-Colas

    Here is a list of all the perk-a-cola machines that appear in Green Run in order of appearance along with a location description and their cost.

    Quick Revive (500 Points) > Inside the Bus Depot. This is the room you start in.

    Speed Cola (3000 Points) > Inside the Diner.

    Double Tap Root Beer (2000 Points) > On the second floor of the Barn.

    Tombstone Soda (2000 Points) > In the derelict building accessed via the Power lab.

    Stamin-Up (2000 Points) > Inside the Bar in the Town.

    Jugger-nog (2500 Points) > On the second floor of the burning building in the Town.

    Mystery Boxes

    There are a number of places that the Mystery Box can spawn in Green Run. Here is a list of possible spawn locations. Note that you will always know approximately where the mystery box is by looking in the sky for a beam of light. This indicates its current location.

    It will always cost 950 points to open and will disappear and spawn somewhere else upon being opened a number of times.

    Bus Depot > Outside the Bus Depot near the hole in the wall to th right of the door that can be opened for 750 points.

    Diner > In the Car garage to the left of the Diner. The Mystery Box seems to appear here first every time in TranZit.

    Farm > On the second floor balcony of the farmhouse.

    Power Station > In the room where we assemble the power switch on the crafting table.

    Town > In the Town map, on the second floor of the bar.

    Town > In the Town Map, in an alleyway opposite the door that can be opened with the turbine.