Scoring and Currency
During Zombies, players will earn points from killing the enemy undead. These points can then be spent on a number of things including:
- Purchasing weapons and ammo
- Upgrading Weapons
- Repairing or putting up barricades
- Open up additional areas in the maps
- Buy Perk-a-cola upgrades
- Open the Mystery Box
- 10 points - Building a barricade in an applicable window or passageway. Each board that is put up will earn 10 points. Does not appear to work on all windows for points.
- 10 Points - Hit a zombie anywhere on the body with any type of ammo.
- 50 Points - Kill a zombie with an super weapon from the mystery box (e.g. Raygun) or an explosive weapon.
- 60 Points - kill a zombie with a normal weapon.
- 100 Points - Kill an enemy with a headshot.
- 130 Points - Kill a zombie with a melee weapon.
Zombie mode veterans would be well versed in how one can go about repairing barricades in order to keep the bulging massess of undead at bay. It is possible to build barricades and re-build obstacles over select doors and windows to slow down the zombie horde during a defence. This can be done by spending points which are earned from killing innocent zombies. Note that the zombies will tear down the barricades in time, so be prepared to rebuild if you want to stay in the one spot to defend.
Once of the new features of TranZit mode is the ability to build various items that can be carried around and used in different places for a range of useful effects. These include portable generators to open specific doors, powerful weapons, deadly zombie traps and objects that can alter elements within the environment in different ways. For a full list of craftable items, cast your gaze down to the TranZit on the next page.
Players will start off each map with a trusty pistol, but that will only go so far against the zombie horde before becoming ineffective. As such, each map contains a number of weapons that we can find and purchase to make things a little easier. These appear as glowing, blue chalk outlines on walls located around the levels.
Heading up and holding the interact button on one of these outlines will enable you to purchase the weapon. For additional ammo or for ammo upgrades, you need to return to the outline and interact with it again in the same way that you initially purchased the item.
Upgrading Weapons & The Pack-a-Punch Machine
The pack-a-punch machine can be located hidden away in each map. Once activated it is possible to purchase an upgraded version of your current weapon from it for 5000 points. Additionally, in the new TranZit mode the Pack-a-Punch machine will also allow you to buy additional attachments for your weapon for an extra 2000 Points.
Black Ops 2’s zombie mode also features returning power ups from the previous games’ Zombie modes. These power ups drop randomly off of dispatched enemies and provide a number of useful short-term buffs that give players a good deal of additional power for a brief period. Heres a list of the power ups in the game:
Carpenter > This power up will fix up and repair all of the broken barricades on the map.
Double Points > This power up is fairly self explanatory, you will earn two times the usual amount of points for a short period of time. shooting zombies in the bodies a few times and then knifing them will earn a hefty number of points!
Insta-Kill > This power makes any kind of attack you do against zombies an instant kill. Melee for best results (in terms of points that is).
Max-Ammo > This power up refills all of your ammunition. it also gives all friendlies full ammo as well.
Nuke > The Nuke power up will kill all enemies on the map.
Perk-a-Cola machines are similar to the multiplayer’s perks and after an initial purchase will provide useful, passive abilities to improve efficiency and increase survivability during the course of each Zombie match you play. The perks can be activated by approaching one of the hidden Perk-a-Cola vending machines and paying the requisite amount.
Here is a list of all the different Perk-a-Colas on offer in Black Ops 2 zombies listed alphabetically and what each of them does:
|Deadshot Daiquiri||1500 Points||Improves your aiming. IF auto aim is turned on, when looking down the sights the reticule will snap to the head of your target rather than the body. More stability and less recoil when firing.|
|Double Tap Root Beer||2000 Points||Increases the fire rate of the weapons in your possession.|
|Jugger-Nog||2500 Points||During gameplay, two attacks from a zombie will kill you. When Jugger-nog is activated, this will increase your health threefold, meaning it will now take six strikes from a zombie to kill you.|
|Mule Kick||4000 Points||Mule Kick allows you to carry a third weapon.|
|PhD Flopper||2000 Points||Makes players immune to falling or explosive damage.|
|Quick Revive||500 solo /1500 group.||The effects of this perk-a-cola differ depending on whether you are playing with others or are flying solo. In a single player game, the Quick Revive perk will allow you to revive yourself once when you have been knocked down. If playing with friends, it takes a reduced amount of time to revive friendly players.|
|Speed Cola||3000 Points||Increases reload speed.|
|Stamin-Up||2000 Points||Increases the length of time you are able to sprint without stopping.|
|Tombstone Soda||2000 Points||When killed, players drop a tombstone. In the next round they can return to the tombstone and pick up the weapons and perks that they had when they died.|
The Mystery Box
The mystery box is a crate marked with a question mark that can be found in random locations throughout the various maps. It costs 950 Points to open and contains a random weapon. In addition to the standard weapons you can find from chalk outlines in the levels it also has the chance to contain some of the games more powerful and unique weapons such as the monkey bomb, death machine and the ray gun. Once opened, the box will disappear and spawn somewhere else.