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Dark Souls II
Strategy Guide

Author(s): Andrew Mills
Editor(s): Andrew Mills
First Published: 05-05-2014 / 00:00 GMT
Last Updated: 21-03-2018 / 18:02 GMT
Version: 1.0 (????) 20-09-2018 / 21:15 GMT

Dark Souls II Strategy Guide Download PDF

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Characters

Characters

Classes

Classes are a character choice that best suits your preferred playing style. There are a total of eight classes to choose from and each one has its own unique starting equipment and initial stat distribution. We’ll take a closer look at each one now:

Warrior

'Battle-scarred warrior. High strength, dexterity and skilled with weapons'.

Starting Weapons: Broken Straight Sword, Iron Parma (shield)

Armor: Standard Helm, Hard Leather Armor, Hard Leather Gauntlets, Hard Leather Boots

Items: Lifegem (x10)

  • **Soul Level:** 12
  • **Vigor:** 7
  • **Endurance:** 6
  • **Vitality:** 6
  • **Attunement:** 5
  • **Strength:** 15
  • **Dexterity:** 11
  • **Adaptability:** 5
  • **Intelligence:** 5
  • **Faith:** 5

Knight

’ Traveling knight. High HP and adaptability.Tough to take down’.

Starting Weapons: Broadsword

Armor: Falconer Armor, Falconer Gloves, Falconer Boots

Items: Lifegem (x10)

  • **Soul Level:** 13
  • **Vigor:** 12
  • **Endurance:** 6
  • **Vitality:** 7
  • **Attunement:** 4
  • **Strength:** 11
  • **Dexterity:** 8
  • **Adaptability:** 9
  • **Intelligence:** 3
  • **Faith:** 6

Swordsman

'Finely skilled swordsman. Fights gracefully with strong weapons in both hands'.

Starting Weapons: Scimitar +1, Shortsword +1

Armor: Wanderer Hood, Wanderer Coat, Wanderer Manchettes, Wanderer Boots

Items: Lifegem (x10)

  • **Soul Level:** 12
  • **Vigor:** 4
  • **Endurance:** 8
  • **Vitality:** 4
  • **Attunement:** 6
  • **Strength:** 9
  • **Dexterity:** 16
  • **Adaptability:** 6
  • **Intelligence:** 7
  • **Faith:** 5

Bandit

'A merciless outlaw. High dexterity, skilled with a bow; Fights well at various ranges'.

Starting Weapons: Hand Axe, Short Bow, Wood Arrow (x25)

Armor: Spiked Bandit Helm, Bandit Armor, Bandit Gauntlets, Bandit Boots

Items: Lifegem (x10)

  • **Soul Level:** 11
  • **Vigor:** 9
  • **Endurance:** 7
  • **Vitality:** 11
  • **Attunement:** 2
  • **Strength:** 9
  • **Dexterity:** 14
  • **Adaptability:** 3
  • **Intelligence:** 1
  • **Faith:** 8

Cleric

'A Cleric on a pilgrimage. High faith and miracles guide the way'.

Starting Weapons: Mace, Cleric’s Sacred Chime

Armor: Archdrake Robes

Spells: Heal

Items: Lifegem (x10)

  • **Soul Level:** 14
  • **Vigor:** 10
  • **Endurance:** 3
  • **Vitality:** 8
  • **Attunement:** 10
  • **Strength:** 11
  • **Dexterity:** 5
  • **Adaptability:** 4
  • **Intelligence:** 4
  • **Faith:** 12

Sorcerer

'Knowledgeable sorcerer. Casts sorceries with high intelligence and attunement'.

Starting Weapons: Dagger, Sorcerer’s Staff

Armor: Black Hollow Mage Robe, Imported Trousers

Spells: Soul Arrow

Items: Lifegem (x10

  • **Soul Level:** 11
  • **Vigor:** 5
  • **Endurance:** 6
  • **Vitality:** 5
  • **Attunement:** 12
  • **Strength:** 3
  • **Dexterity:** 7
  • **Adaptability:** 8
  • **Intelligence:** 14
  • **Faith:** 4

Explorer

'Well-traveled explorer. Not terribly powerful, but has many items'.

Starting Weapons: Dagger, Wood Bolt (x20)

Armor: Travelling Merchant Hat, Travelling Merchant Coat, Travelling Merchant Gloves, Travelling Merchant Boots, Spell Quartz Ring

Items: Lifegem (x20), Witching Urn (x8), Aromatic Ooze (x4), Prism Stone (x5), Rusted Coin (x2), Repair Powder, Pharro’s Lockstone (x1)

  • **Soul Level:** 10
  • **Vigor:** 7
  • **Endurance:** 6
  • **Vitality:** 9
  • **Attunement:** 7
  • **Strength:** 6
  • **Dexterity:** 6
  • **Adaptability:** 12
  • **Intelligence:** 5
  • **Faith:** 5

Deprived

'Unclothed, origin unknown. Has nothing to fight with, except life-affirming flesh'.

  • **Soul Level:** 1
  • **Vigor:** 6
  • **Endurance:** 6
  • **Vitality:** 6
  • **Attunement:** 6
  • **Strength:** 6
  • **Dexterity:** 6
  • **Adaptability:** 6
  • **Intelligence:** 6
  • **Faith:** 6