Darksiders II Strategy Guide

Guide Information

  • Publisher
    THQ
  • Platforms
    Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Nintendo Wii U
  • Genre
    Action Role-playing
  • Guide Release
    29 September 2012
  • Last Updated
    22 March 2018
  • Guide Author
    Paul Williams

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Act 1 - The Forge Lands

Act 1 - The Forge Lands

Heart of the Mountain

Stonefather’s Vale

Exit the foundry and continue across the bridge to Tri-Stone. Continue through the caves at the far end an exit into Stonefather’s Vale . Here you will watch a scene before commencing a boss fight.

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Boss 7: The Guardian

This guy is a massive golem out in the open plains and the encounter reminds me a lot of some of the battles from Shadow of the Colossus. What a great game that was… Anyway, let’s get down to business. The fight takes place in two phases and you will have your horse for assistance. Rather than list all the moves and what not, follow the descriptions of each of the phases below.

Phase 1:

For this fight we are in the open plain and have our buddy Despair to help us out. You will notice that the boss’s giant right arm is covered in bomb plants. Unfortunately because the guy is so tall, they are out of pistol range.We need to stand at the length of his range and run directly away from him as he tries to drop his hammer on us.Do not try dodging to the sides as no matter how quick you are you will take damage.

After the hammer falls, move around the end of it and you will be able to shoot the plants from here. This will temporarily destroy his arm and bring him to his knees. Switch back to death grip and latch onto the Heart Stone. Whilst attached, swing at it with your scythe until either the guardian regains his feet (in which case you will need to repeat the above) or until the stone is destroyed.

Phase 2:

After losing his arm, the guardian will shoot out a giant spiky death ball from his other arm that will follow you around everywhere. You will need to shoot at this ball until it starts to glow. As it does it will rise off the ground and hover in the air for a few seconds before launching itself at you. After getting it to the point of hovering, you will need to quickly run and put the guardian between you and the ball of death.

If successful, the spike ball will then hit the guardian; bringing him to his knees again and giving you access to destroy the second heart stone on his other arm. Climb up the blocks here and use the beam at the top to death grip across to the crystal. Hack away until it is destroyed.

Once the second crystal has been destroyed a scene will play indicating your success.

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