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Darksiders II
Strategy Guide

Author(s): Paul Williams
First Published: 29-09-2012 / 00:00 GMT
Last Updated: 22-03-2018 / 10:56 GMT
Version: 1.0 (????) 16-11-2018 / 14:47 GMT

Darksiders II Strategy Guide Download PDF Guide Info

Walkthrough

Find and Kill Gorewood

Start Location: Thane in Tri-Stone

Note: This side-quest will become available only after completing the side-quest "the Maker Warrior".

We also recommend returning to complete this quest once you have obtained the voidwalker ability as there are a couple of collectibles here that are only accessible by using these items.

The Weeping Crag

Ride from Stonefather’s Vale into the Weeping Crag. When you reach a paved section, look to the left to see a ledge we can climb. Drop down into the pool of water here and swim south to find a Boatman’s Coin . Return to the west and climb out of the water. Continue up the wall we spotted before to find a locked skull door in front. To the right of this door we can wallrun over to a pole. Do so and drop down to the handholds below. Make your way across to the right and use the poles here to reach the balcony above.

Kill the constructs that spawn here and head through the unlocked door to the west. Kill the construct that jumps down the stairs here and look in the corner to your right for a chest. Climb the stairs and enter the door at the top.

The next room features a pressure plate right in front. Step on it and you will see that as you do a platform will rise out of the water. After a few seconds, jump over to grab the rising platform and then quickly wallrun up to the ledge above before the rising platform sinks again.

Note: I f you have the voidwalker, look to the left at the top of the wall to see a portal pad. Shoot this, and in the next hallway look up to the left to see another portal pad on the roof. Shoot this. Return to the other portal and cruise through. Grab the three chests here and jump into the water at the back of the room. Dive down and find the tunnel leading south.

Surface at the end of the passage to find a GnoMAD’s Gnome on a ledge in front. From here jump down into the pool below and look in the northwest corner of the room for a Boatman’s Coin we can walljump up to. Return to the platform with portal pad on the roof and drop down to the stairway below.

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Continue out the door to the right and down the stairs here. Drop down to the next platform and use the wall to your right to wall run around to the other side of the room. Grab the chest on the right here for a skeleton key. As you do, the door nearby will unlock. Ignore this for now and run past it into the

corner behind. Wallrun back and forward up the walls here. At the top, wallrun to the right and around the corner to the handholds and climb up to the ledge with a chest. Grab this and then return to the door next to the skeleton key chest.

Enter the door and we’ll be back on the balcony outside. Run as far as you can forward and then look to the right to see a gap in the railing here. Drop down from here and use the key on the skull door to your right. Inside, kill the stalker that drops down into the room. After it is dead, grab the two chests in the southern side of the room before heading to the northwest corner and dropping down the hole here.

In front of you, you should see a staircase leading down with a handhold above it. Wall run back and forth between the left and right walls to reach this handhold and then wallrun back and forth all the way to the right to find a ledge at the end housing a Book of the Dead page . Drop down into the pool of water below and dive to the very bottom to find an underwater tunnel. Follow this to the end to find an underground cave. Move forward to fight the optional boss monster Gorewood.

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Side Mission: Find & Kill Gorewood

Moves:

Homing roots – He will summon roots that will follow you around the room. You will need to dodge continually to avoid them. If they hit Death, they will entangle him, holding you in place and draining your health rapidly. Mash the on-screen button to escape.

Swipe – A stock standard melee attack if you get too close.

Slam – a typical ground slam.

Charge – He will shoulder charge you from time to time. This is easily avoided by dodging to the side.

Strategy:

Gorewood is a large, nature-themed construct very similar to Blackroot (the Sticks and Stones quest giver). He can be pretty tough if you try to take him on the first time you come through the Weeping Crag and whilst it is not impossible to beat him at lower levels, I would still suggest waiting until you are level 6-10 before returning to take him on.

Gorewood has a bit of control over nature, however with the right gear, just like many of the bosses in the game, he can be a pushover. For the most part, players will be drawing Gorewood into using his charge and melee attacks so they can dodge and lay a few attacks on him afterwards. It is really only the root attack you need to concern yourself with. When he pulls out the root attack, continually dodge until he finishes using it. If he does manage to hit you with it, mash the button indicated on screen to escape before he starts wailing on you. Afterwards, resume the previous tactic of baiting, dodging and counter attacking until he falls.

You will be rewarded with the Gorewood Maul - a legendary secondary weapon for defeating him. After the fight, check the room out to find a chest and a Stone of Power.

Fast travel back to Tri-Stone and hand in the quest to Thane.


Guide Information

  • Publisher
    THQ
  • Platforms
    Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Nintendo Wii U
  • Genre
    Action Role-playing
  • Guide Release
    29 September 2012
  • Last Updated
    22 March 2018
  • Guide Author
    Paul Williams

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