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Disgaea 5: Alliance of Vengeance
Strategy Guide

Author(s): Jarrod Garripoli
Editor(s): Jarrod Garripoli
First Published: 06-11-2015 / 00:00 GMT
Last Updated: 17-03-2018 / 09:32 GMT
Version: 1.1 (????) 22-08-2018 / 08:10 GMT

Disgaea 5: Alliance of Vengeance Strategy Guide

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Item World

Item World

Innocents

One of the main draws of the Item World is the Innocents that reside in them. Think of these like buffs that can be applied to your equipment to boost your stats, among other things. You will likely find innocents on every single item you obtain, but note that those bought from the Pocket Netherworld’s shops will NEVER contain innocents. Each innocent you find will have a value attached to it, which indicates how much of an effect they have. For example, you see a Gladiator 4 on a weapon, which indicates that you get an extra 4 points to attack when you have that innocent on a piece of equipment.

Every innocent you find will be unsubdued, shown as a reddish-orange scary face on the item. As you delve into that item, you may run into the innocent on any given floor that isn’t a multiple of 10, where the game will quickly show the innocent; it also has the word "Innocent" floating above its head. They are neutral (yellow HP bar) and unlike previous Disgaea games, the normal enemies will not attack them, so there is no need to hurry to them. However, they are still vulnerable to attacks from the enemy, should they happen to get in the way. Anyway, attacking and defeating the innocent yourself will subdue it, making two things happen. The innocent’s value will now double (ex. Gladiator 4 would now become 8) and you will be able to combine them with the same type of innocent at the Innocent Shop in your Pocket Netherworld.

Innocents are always highlighted at the beginning of any floor (left). Subduing (killing) them will make their icon turn into a smiley face (right) on the item.

Note: Soft Cap means that is the limit a single stack of that Innocent can have before it will create a new stack. Hard Cap means that is the most that Innocent will affect a character and any more of that Innocent doesn’t do anything.

Single Stat Innocents

Innocent Description Soft Cap Hard Cap
Dietician Increases HP 50,000 None
Master Increases SP 50,000 None
Gladiator Increases ATK 50,000 None
Sentry Increases DEF 50,000 None
Tutor Increases INT 50,000 None
Physician Increases RES 50,000 None
Marksman Increases HIT 50,000 None
Coach Increases SPD 50,000 None

Dual Stat Innocents

These Innocents cannot be found in the wild and instead, need to be created using the Innocent Farm function. You will need to place one of each single-stat Innocent into the farm and simply go battle until it gives birth, with the result hopefully being the dual-stat Innocent you want. For example, to create a Hard Worker (ATK + INT), place one Gladiator and one Tutor in the farm and keep battling until they give birth.

Innocent Description Soft Cap Hard Cap
Muscleman Increases ATK + HP 50,000 None
Hard Worker Increases ATK + INT 50,000 None
Pugilist Increases ATK + HIT 50,000 None
Sprinter Increases ATK + SPD 50,000 None
Patient Increases DEF + RES 50,000 None
Nerd Increases INT + SP 50,000 None
Sniper Increases HIT + SPD 50,000 None

Ailment Innocents

Innocent Description Soft Cap Hard Cap
Alchemist Inflict Poison status upon attack (1% per level) 100 100
Amnesiac Inflict Amnesia status upon attack (1% per level) 100 100
Charmer Inflict Charm status upon attack (1% per level) 100 100
Drainer Inflict Weaken status upon attack (1% per level) 100 100
Hypnotist Inflict Sleep status upon attack (1% per level) 100 100
Shrinker Inflict Shrink status upon attack (1% per level) 100 100
Witch Doctor Inflict Paralysis status upon attack (1% per level) 100 100

Ailment Resistance Innocents

Innocent Description Soft Cap Hard Cap
Coffee Maker Increases Sleep resistance (1% per level) 100 100
Expander Increases Shrink resistance (1% per level) 100 100
Medicine Man Increases Paralysis resistance (1% per level) 100 100
Pastor Increases Charm resistance (1% per level) 100 100
Pharmacist Increases Poison resistance (1% per level) 100 100
Psychologist Increases Amnesia resistance (1% per level) 100 100
Toxicologist Increases Weaken resistance (1% per level) 100 100

Other Resistance Innocents

Innocent Description Soft Cap Hard Cap
Aeronaut Increases Wind resistance (1% per level) 100 100
Cryophile Increases Water resistance (1% per level) 100 100
Firefighter Increases Fire resistance (1% per level) 100 100
Archery Coach Increases resistance against Bow weapons 20 20
Boxing Coach Increases resistance against Fist weapons 20 20
Fencing Coach Increases resistance against Sword weapons 20 20
Lumberjack Coach Increases resistance against Axe weapons 20 20
Marksman Coach Increases resistance against Gun weapons 20 20
Monster Trainer Increases resistance against Monster weapons 20 20
Spear Teacher Increases resistance against Spear weapons 20 20
Staff Twirler Increases resistance against Staff weapons 20 20

Miscellaneous Innocents

Innocent Description Soft Cap Hard Cap
Broker Increases HL earned from killing enemies (1% per level) 300 300
Instructor Increases Weapon Mastery experience (1% per level) 1900 1900
Manager Increases Mana earned from killing enemies (1% per level) 300 1900
Mentor Increases Special Skill experience (1% per level) 1900 1900
Professional Increases Critical damage dealt (1% per level) 100 100
Statistician Increases EXP earned from killing enemies (1% per level) 900 900