There isn’t really much of anything new that happens when you start this episode, other than the game telling you that you’ve gotten new Netherworld parts, which are all decoration. There is one new Quest, which when completed will unlock the Felynn monster class.
You can find the free chests at the following locations:
- In between the stairs and wall by the Quests Shop
- On the railing above the Equipment and Item Shops
- In the big open area by the Cheat Shop
Tranquil Castle Wall
|Lv. 51 Reshep (x2)||Strange Medal, Ninja Clothes||Evil Eye, Poison Chance|
|Lv. 40 Corpse (x14)||Jack O' Lantern, Ninja Clothes||Predation, Poison Chance|
|Lv. 30 Ghoul (x24)||Jack O' Lantern, Ninja Clothes||Predation, Poison Chance|
Poison Vaccine is a great Evility to have for this stage, as you can see from the plethora of Undead present. All of the enemies are equipped with the Poison Chance Evility, which lets them do 100% more damage to your characters if they are poisoned, so equipping Poison Vaccine will make it so they don’t. Thankfully, the Ghouls aren’t really high leveled, so it shouldn’t take too much to kill them, thinning out the numbers of enemies you have to fight. There’s really no trick to this fight, other than to use skills that hit more than one enemy at a time.
|Lv. 53 Gray Cells (x3)||Cross Impact, Black Ball, Ninja Clothes||Medical Insertion|
|Lv. 45 Corpse (x11)||Jack O' Lantern, Ninja Clothes||Predation|
|Lv. 45 Watcher (x7)||Strange Medal, Ninja Clothes||Spreading Miasma|
The Gray Cells have two weapons equipped, both suited for long-ranged combat, but they also have a bunch of skills and spells suited for support. Should they buff up the other enemies, combined with the possibility of status ailments being inflicted on you, then it could spell trouble. As you already know, the zombies can inflict poison, so having something like Poison Vaccine works wonders here, as the Watchers can inflict it, too.
In addition to that, they can inflict Paralysis on you, which while annoying, is not as devastating as Poison. However, the Watchers should still be your first priority, just because of their higher chance to inflict ailments, plus there are four close enough to your Base Panel. Also, there are five zombies in a cross shape in the middle of the map, which is a perfect setup for someone like Killia to use Hellfire Shot, as the zombies are weak to fire.
|Lv. 53 Rogue (x3)||Black Ball, Ninja Clothes||Thief Skills|
|Lv. 50 Corpse (x9)||Jack O' Lantern, Ninja Clothes||Predation, Poison Chance|
Don’t be fooled by the lower than normal number of enemies, as there are two enemy portals that will spit out the same Corpses that you normally find in the battle, so there will be a lot more than nine of them if you don’t start thinning their numbers. You might see the Rogue past the broken bridge toss some zombies over to your side, but they will typically stay back and either do normal attacks with their guns or skills with them. You can use the path that leads to the bigger section of the map as a choke point, letting the enemies pile up on the path. Note that when you see a Rogue come out of the portal, then that will be the last of the reinforcements.
|Lv. 52 Corpse (x23; Rabbit)||Jack O' Lantern, Ninja Clothes||Benefits of Gaea|
|Geo Symbols||Geo Effect|
There’s only one kind of enemy in this battle, which are Rabbits, although there are a lot of them. Their Evility basically makes their attacks stronger when they attack at a higher elevation than your characters. As you start the battle, you will see a set of 3x3 Geo Panels with a few Rabbits on them, with the panels giving an ATK +50% effect. If you want to make this battle easy, clear those Rabbits and put your characters there. Position your characters so they can’t stand on the Geo Panels and if you want, quickly toss the DEF +50% onto one of the Geo Panels so you can mitigate some of the damage the Rabbits do. You shouldn’t have to move, as all of the enemies will come to you.
Toto Castle Gate
|Lv. 55 Majorita||Sorcerer Wand, Sorcerer Wand, Dress Armor, Bloody Orb||Queen of Coffins, Double Bladed|
|Lv. 55 Between Maid||Prinny Staff, Dress Armor, Bloody Orb||Efficient Work|
|Lv. 50 Reshep (x2)||Strange Medal, Ninja Clothes||Evil Eye|
|Lv. 48 Corpse (x3)||Jack O' Lantern, Ninja Clothes||Predation, Poison Chance|
Prior to the battle starting, Usalia will learn a new Evility ( Precious People ) that boosts her ATK by 20% for every ally that’s adjacent to her. Also, her Overload skill is now Murmur of Rage , allowing her to transform to her berserk state, which can damage all enemies, as well as allow her Support Attack range to become infinite for three turns. The fated battle with Majorita and boy, she can be a tough one. She is dual-wielding two Sorcerer Wands and because of her Double Bladed Evility, she gets the stats from both of them.
In addition to that, for every other enemy you defeat, her attack power increases by 10%, so defeating every other enemy on the map will boost it by 60%, making it possible for Majorita to one-shot some of your characters. To add even more pain to help out Majorita, there are enemy portals on the map that will spew out more Corpses at the end of each turn, adding to her attack power even more.
Making matters worse, her Overload skill, Broken Faith Magia, allows her to bring all of the enemies that you defeat back to life, but they will come back as neutral enemies. So, those enemies that are brought back will attack anyone, including you and Majorita. There are two ways to deal with this battle, with the obvious choice being to just kill everything in your way while fighting your way to Majorita. The other way is to use a Wrestler or Logan to toss your strongest characters towards Majorita and try to defeat her before she can get dangerous from her Evility or have a chance to use Broken Faith Magia.