Dragon Age Inquisition Strategy Guide

Guide Information

  • Publisher
    Electronic Arts
  • Platforms
    Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One
  • Genre
    Role-playing
  • Guide Release
    18 December 2014
  • Last Updated
    19 March 2018
  • Guide Author
    Greg Boccia, Greg Wright, Claire Farnworth

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Inner Circle Quests

Inner Circle Quests

Sera

A Friend of Red Jenny

Quest Giver Requirement Reward
Arrow in the market After speaking with the Clerics in Val Royeaux Sera joins the Inquisition
This starts right after the meeting with the Templars. Check the **Mysterious Arrow** to gain three new objectives. Go to the east side and examine the wall then read the note at the end of the docks, **Miroir de la Mere, Reville's Folly** . Search the **Red Handkerchief** , it's a hidden object. Go into the Cafe to find a note on the stand, **Le Masque Du Lion** . Check the dragon-head for **The Head of Madame Snappy-Snips** and read the note for **Not of Heroes: Maferath and Sacrifice** . Underneath the table to the left is another hidden **Red Handkerchief** .

Read the note near the fountain for The Summer Home of Messere Glubs then head up the stairs, examining the tree for Victory and Shade . Read the book for Not of Heroes: The Death of Diversity and the plaque behind it. Inside the little alcove is a plaque, properly named. Use a staircase to reach the upper market at the southwest end. Examine the window for A Season of the Four Afoul then search behind the plant for the hidden Red Handkerchief . Opposite this is a book, Not of Heroes: Division and Distance , below it is another book, The Randy Dowager Quarterly .

Head to the Secluded Courtyard. There are three Mercenaries, not too much of a problem. Open the door and head inside to trigger a scene. Here you meet Sera, who notes that the incoming Mercenaries have no breeches. They go down fairly easily too and you’ll have the option to recruit Sera.

The Verchiel March

Quest Giver Requirement Reward
Sera Talk to Sera in Skyhold 1,025 Experience, 400 Influence, 3 Power
Talk to Sera then run her mission at the War Table. Return to her to be taken out to the stash location, which doesn't seem right at all. You'll have to deal with a Mercenary Warmaster and his cronies, focus on the ranged enemies first. You'll get to speak with Lord Pel Harmond after the battle. You have numerous options but if you have the dialogue perk for it, you can choose to have him join the Inquisition and take all of his land -- by far the best option. Talk to Sera back at Skyhold when you are done.

We’re the same, you and I. Well, that is overstating it. You are nothing like me. But we both need people.

  • That’s my ally you attacked.

  • You started this.

  • What do you want?

  • You’ll serve the Inquisition. ( Sera +1 ) [Back at Skyhold]

  • I’d like to partner with you. ( Sera -5 ) [Back at Skyhold]

  • Just get out of my sight. [Back at Skyhold]

  • Just kill him, Sera. ( Sera +1 ) [Investigate]

Investigate (Ask three of these and Sera kills the Nobleman)

  • What do you expect in return?

  • What was going on in Verchiel?

  • What can you commit to us?

  • You killed innocent contacts.

  • I wasn’t done with him! ( Sera -5 )

  • It’s over. Calm down.

  • That’s enough!

  • I think he’s dead.

Back at Skyhold

  • This was your fault. This was your fault, too. ( Sera -1 )

  • You put your people in danger. ( Sera -5 )

  • Your plan provoked him. ( Sera -5 )

  • You don’t help anyone! ( Sera -5 )

  • It’s about the greater good. ( Sera -5 )

  • Get out. (Sera leaves the Inquisition forever.)

  • Watch yourself. (Sera stays in the Inquisition.)

  • Never mind. I’m dropping it. ( Sera +5 )

  • It’s simple. I like you. (Romance)

  • I want us to be friends.

  • It’s business. I need allies.

  • You’re right, I’m sorry. Unpredictable but worth it. ( Sera +1/0 )

  • It’s simple. I like you. (Romance)

  • I want us to be friends.

  • It’s business. I need allies.

  • Don’t question me! No more mistakes, understand? ( Sera -20 )

  • Get out. (Sera leaves the Inquisition forever.)

  • Watch yourself. (Sera stays in the Inquisition.)