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Dragon Age Inquisition
Strategy Guide

Author(s): Greg Boccia, Greg Wright, Claire Farnworth
Editor(s): Claire Farnworth, Lynette James, Greg Wright, Greg Boccia
First Published: 18-12-2014 / 00:00 GMT
Last Updated: 19-03-2018 / 06:38 GMT
Version: 1.1 (????) 21-09-2018 / 03:01 GMT

Dragon Age Inquisition Strategy Guide Download PDF

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Bestiary

Bestiary

Humanoid

Archer

Archers can deal some heavy damage from range over time so it’s usually best to attack them first. Bring them into melee combat and they become ineffective and fall easily.

Info Description
Location: All
Level Range: 4-30
Health Modifer: 0.75
Armor: Low
Resistances: None
Vulnerabilities: None
Immunities: None

Bruiser

Bruisers use Guard and have a large two-handed weapon. You’ll need to time your defense against this foe and use Shield Bash (or similar abilities) to break down the Guard quickly and focus on the Bruisers massive Health.

Info Description
Location All
Level Range 8-30
Health Modifer 1.75
Armor Very High
Resistances: None
Vulnerabilities: Electricity
Immunities: Physical Effects. Fear/Paralyze/Freeze/Taunt/Snare on Enrage

Foot Soldier

Foot Soldiers are the most basic unit you’ll encounter. They generally swarm in number but have average Health and damage output. Controlling them with Fear, Sleep, or Freeze is always useful though they are easy to defend against even in number so simply Taunting them works well too.

Info Description
Location All
Level Range 4-30
Health Modifer 1
Armor Average
Resistances: None
Vulnerabilities: None
Immunities: None

Guardsman

The challenge with Guardsman is that their shield blocks basically in front of them so it is essential to flank them or cast spells that land directly on top of them. Have a Warrior Taunt the Guardsman then face it away from the rest of the group for easy flanking and damage.

Info Description
Location All
Level Range 4-30
Health Modifer 1.25
Armor High
Resistances: None
Vulnerabilities: Electricity
Immunities: None

Mage

Mages specialize in ranged damage with spells that can hit pretty hard. You’ll want to engage in close combat since Mages have low Armor and Health, just watch out for Glyphs that are laid on the ground to prevent you from closing. A Warrior with Grappling Chain is particularly useful against Mages.

Info Description
Location All
Level Range 8-30
Health Modifer 1
Armor High
Resistances: Fire Mage - Fire, Ice Mage - Cold, Lighting Mage - Electricity
Vulnerabilities: None
Immunities: Fire Mage - Fear/Burn, Ice Mage - Freeze/Chill, Lightning Mage - Paralyze/Shocked

Prowler

Prowlers are essentially Dual Wield Rogues with Stealth capability. That means you’ll need to protect your ranged attacks from these foes as they can sneak into the back ranks of your party and deal massive damage then Stealth away after a few seconds. Freeze them in place and Shatter them.

Info Description
Location All
Level Range 4-30
Health Modifer 1
Armor Average
Resistances: None
Vulnerabilities: None
Immunities: Fear/Sleep/Snare

Spellbinder

Spellbinders are much like Mages but primarily buff up their allies with Barrier and other beneficial spells. Spellbinders can also teleport around the battlefield so you’ll want to lock them in place with Paralyze/Freeze pending their resistances.

Info Description
Location All
Level Range 4-30
Health Modifer 1
Armor Average
Resistances: Fire Spellbinder - Fire, Ice Spellbinder - Cold, Lighting Spellbinder - Electricity
Vulnerabilities: None
Immunities: Fire Spellbinder - Fear/Burn, Ice Spellbinder - Freeze/Chill, Lightning Spellbinder - Paralyze/Shocked