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Dragon Age Inquisition
Strategy Guide

Author(s): Greg Boccia, Greg Wright, Claire Farnworth
Editor(s): Claire Farnworth, Lynette James, Greg Wright, Greg Boccia
First Published: 18-12-2014 / 00:00 GMT
Last Updated: 19-03-2018 / 06:38 GMT
Version: 1.1 (????) 15-10-2018 / 22:21 GMT

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Bestiary

Bestiary

Red Templars

Behemoth

A Behemoth is a monstrous creature apparently comprised of Red lyrium. They are often seen fighting alongside Red Templars.

Info Description
Location: Many
Level Range: 12-30
Health Modifer: 1.5
Armor: Very High
Resistances: Fire
Vulnerabilities: Cold
Immunities: Physical Effects/Fear/Paralyze/Sleep/Weaken/Burning

Horror

Red Templar Horrors are Red Templars who have been corrupted by the use of Red Lyrium, twisting their bodies into Abomination-like forms. Horrors distinguish themselves from other Red Templars through the great spikes of Red Lyrium that grow through their backs.

They have learned partially to control the growth of the Red Lyrium within their own body and can use it as projectiles. Horrors can shoot spikes of Red Lyrium on their target in ranged combat. Additionally, they can surround themselves with a barrier that deals spirit damage to all enemies around them, when they go into melee combat.

Horrors are vulnerable to spirit damage, but resistant to electrical damage. Red Templar Knights can transform other Red Templars into Horrors by overcharging the Red Lyrium within their body.

Info Description
Location: Many
Level Range: 4-30
Health Modifer: 1
Armor: High
Resistances: Electricity
Vulnerabilities: Spirit
Immunities: Shock. Fear/Paralyze/Freeze/Sleep when enraged.

Red Templar Archer

Treat the Red Templar Archer like you would a regular archer.

Info Description
Location: Many
Level Range: 4-30
Health Modifer: 0.75
Armor: Low
Resistances: None
Vulnerabilities: None
Immunities: None

Red Templar Foot Soldier

The Red Templar Foot Soldier functions like a standard Foot Soldier and should be combated in the same manner.

Info Description
Location: Many
Level Range: 4-30
Health Modifer: 1
Armor: Average
Resistances: None
Vulnerabilities: None
Immunities: None

Red Templar Guardsman

Wielding a shield and defending against most attacks, the Red Templar Guardsman should be dispatched like a standard Guardsman.

Info Description
Location: Many
Level Range: 8-30
Health Modifer: 1.25
Armor: High
Resistances: None
Vulnerabilities: Electricity
Immunities: None

Red Templar Knight

Red Templar Knights are similar to Bruisers, hulking around and dealing lots of damage with massive armor. Freeze them in place and shatter them for the best results.

Info Description
Location: Many
Level Range: 8-30
Health Modifer: 1.25
Armor: Very High
Resistances: Cold
Vulnerabilities: Fire
Immunities: Physical Effect/Paralyze/Freeze/Chill

Shadow

Info Description
Location: Many
Level Range: 12-30
Health Modifer: 1.2
Armor: Average
Resistances: None
Vulnerabilities: None
Immunities: Fear/Freeze/Sleep/Snare