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Dragon Age Inquisition
Strategy Guide

Author(s): Greg Boccia, Greg Wright, Claire Farnworth
Editor(s): Claire Farnworth, Lynette James, Greg Wright, Greg Boccia
First Published: 18-12-2014 / 00:00 GMT
Last Updated: 26-11-2018 / 06:57 GMT
Version: 1.1 (????) 12-12-2018 / 22:03 GMT

Dragon Age Inquisition Guide Guide Info

Characters

Alchemist

A jack of all trades with an emphasis on damage and a slight lack of durability the most utility of the Rogue archetype.

An eccentric dwarf with an assortment of strange brews and explosives.

Luka remembers the prison in the Vimmark Mountains: She was nobody, clearing out tunnels for the Carta, not important enough to know the truth about why they were there. She watched as the Carta descended into madness, never learning who pulled the strings. When Hawke destroyed the prison, she was trapped, alone and forgotten. It took years, but she got out, using salvaged treasures to blast her own exit to freedom. Then the Inquisition came calling, because they also remembered the prison—and what was held there.

Attribute Our Rating
Damage (AoE) 3.5/5
Damage (Single Target) 3.5/5
Durability 2/5
Buffs & Debuffs 4/5
Taunts / Aggro 1/5
Fun Factor 3/5

Unlocked by finding or crafting armor: Alchemist’s Rigging

Crafting Requirements Rq Total Rq #1 Rq #2 Rq #3 Rq #4
Alchemist's Rigging 22 9 Leather 4 Metal 5 Cloth 4 Leather

Unlock Order

Go straight for the upgraded Flank Attack first (level 6), then go for upgraded Flask of Fire (level 10). Then get upgraded Poison Blades (level 12), Explosive Toxin (level 14) and I Was Never Here (level 16). Get Killers Alchemy, then fill in the rest of your passives as you desire.

Strategy

Firstly, this class is severely lacking in syngery. This class is noticeably underpowered until you hit around level 15, where you get all your mandatory passives and abilities. We wanted to do a build which is unique to the Alchemist aswell, and not too similar to the Assassin. Here is what we came up with.

So your general strategy is to stay almost permanently in stealth. You are far too weak to be out of it and its really your only form of survivability. Flank Attack and I Was Never Here should enable you to be more or less in stealth close to 100% of the time. Now, get behind an enemy group. When the enemies are aggroed, activate Poison Blades (this does not break stealth). Then position yourself in such a way that you will hit multiple enemies if you can when dashing forwards through your target. Pop Flask of Fire (this WILL break stealth) and spam flank attack on as many different enemies as you can. You shouldn’t get anyone targeting you as you cloaking right after decloaking, and you are moving far too quickly for anyone to hit you anyway.

When facing the boss, ignore him. You can and will be OHKed from the Templar and Demon commander (Venatori is still a walkover though). Your job is to thin out the mooks coming to attack the rest of your team. This is where Explosive Toxin comes in handy, because if anyone does get through you, they will be at reduced health, thus much easier to take down. Please note that only 1 Explosive Toxin cloud can be active at any given time, so make sure you choose your target carefully.

Lastly, try and have fun. I find that the Alchemist is argubly the weakest class in the game, (tied with the Katari). This is the most optimal build I could come up with, and I find it is the best Alchemist build for me to use. If you want a more single target damaging build, just use the Assassin. She is much better at this role. The alchemist is better suited to crowd control, one of the only things it actually does better than the Assassin.

Recommended Abilities Description
Stealth 50% damage bonus when attacking from stealth. 29s duration. 24s cooldown. 20 stamina cost. Upgrade enters stealth instantly, removes all debilitating effects and lets you pass through enemies.
Flank Attack 2 hits at 200% weapon damage each. 8s cooldown. 35 stamina cost. Upgrade enters you in stealth after attacking.
Flask of Fire Abilities cost no stamina for 5s. 20 stamina cost. 32s cooldown. Upgrade removes any cooldown on abilities too.
Poison Blades Coat weapons in poison for 10s, poisons enemies hit for 8s at 25% weapon damage per second. 24s cooldown. 20s stamina cost. Upgrade grants 25% damage bonus while active
Mandatory Passives Description
Explosive Toxin Enemies that die while poisoned explode into a toxic mist across 3m for 8s dealing 50% weapon damage per second
I Was Never Here Kills remove stealth cooldown
Killers Alchemy 15% damage bonus for 10s when Flasks are activated
# Best Weapons Type Rarity Item Level DPS Damage
1 Blade of Red Birth Dagger Unique 23 373 145
2 Wicked Grace Dagger Unique 21 339 122
3 Walking Death Dagger Unique 21 326 127
4 Agony Dagger Unique 20 324 126
5 Colied Strike Dagger Rare 20 292 114

Guide Information

  • Publisher
    Electronic Arts
  • Platforms
    Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One
  • Genre
    Role-playing
  • Guide Release
    18 December 2014
  • Last Updated
    26 November 2018
  • Guide Author
    Greg Boccia, Greg Wright, Claire Farnworth

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