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Dragon Age Inquisition
Strategy Guide

Author(s): Greg Boccia, Greg Wright, Claire Farnworth
Editor(s): Claire Farnworth, Lynette James, Greg Wright, Greg Boccia
First Published: 18-12-2014 / 00:00 GMT
Last Updated: 12-02-2019 / 20:26 GMT
Version: 1.1 (????) 25-03-2019 / 20:45 GMT

Dragon Age Inquisition Guide Guide info Forum category for this guide



The Katari is comparable to a bruiser or off-tank in other games, excels in both dps and durability, one of our mains.

A Qunari giant who brings death and destruction.

“Katari” means “one who brings death” in Qunlat. The Katari is a Tal-Vashoth mercenary who left the Qun to forge his own path. However, choosing one’s own way after being raised to follow orders is difficult. For the moment, the Katari makes his living as a sellsword, paid to fight for the Inquisition. His name is a description of what he does—though he has left the Qun, certain habits are hard to break.

Attribute Our Rating
Damage (AoE) 4/5
Damage (Single Target) 3/5
Durability 3.5/5
Buffs & Debuffs 2/5
Taunts / Aggro 2.5/5
Fun Factor 4/5

Unlocked by finding or crafting Armor: Katari’s Hide

Crafting Requirements Rq Total Rq #1 Rq #2 Rq #3 Rq #4
Katari's Hide 24 9 Metal 5 Leather 5 Cloth 5 Metal

Unlock Order

Unlock upgraded Mighty Blow and upgrade Charging Bull (level 5). Get Bear Mauls the Wolves then go for Upgraded 'To the Death' (level 11). Get War Horn and then Grisly Mutilation (level 14). Finally, get Scenting Blood (level 18). Drop the last two points in whatever you choose. I recommend Blood Frenzy and Coup de Grace.


The Katari is and slow is way too glassy and feels like its not the tank it looks like it should be. It really needs babysitting in the form of a barrier to be optimal. This barrier enables you to actually start smashing things in the face with no care for the one archer behind you, or the rogue thats just sneaked up behind you.

One strategy is to charge in and knock over as many enemies as possible. Immediately use Mighty Blow to instantly kill a knocked down target and roll the chance to cast war horn for free (Grisly mutilation). Then review the situation. If you are surrounded by Archers, cast War Horn to panic them. By this time, Charging Bull will be off cooldown and you can knock them down. If you see Full Draw being used on you, try and break Line of Sight or use Mighty Blow or Charging Bull to make the Full Draw archer a priority target.

If you have an enemy that can take a fair number of hits before dying (Templar Horror/Knight/Behemoth, Venatori Brute/Stalker/Mage, Fear/Despair/Pride demons) then cast To The Death on them. Hitting them generates 25% guard per hit, meaning you can tank single enemies a bit better. You still won’t be as tanky as a Legionaire or Templar, but you can hold your own pretty well. To The Death is great for bosses. Just make sure you have the aggro, or your team will hate you and they will go down pretty fast.

Lastly, we’d like to just state that this class really doesn’t fill any niche well at all. Its easily tied at the bottom with the Alchemist for the weakest class in the game. The Reaver puts out tons more DPS and the other two warriors are significantly better tanks. If you choose this class, do it to have fun, not to be effective. And try and make sure there is someone who can Barrier you, because that helps a lot.

Recommended Abilities Description
Charging Bull Charge into enemies, 10% guard per enemy hit, 150% weapon damage, 8s cooldown, 5 stamina cost per second. Upgrade enables next ability to cost no stamina up to 6s after charge
Mighty Blow 200% weapon damage. 200% extra damage to knocked down enemies. 16s cooldown, 50 stamina cost. Upgrade costs 15 less stamina and deals 300% more damage to knocked down targets
War Horn 8m AoE, 6s Fear duration, 24s cooldown, 35 stamina cost. Upgrade deals 1200% to guard and reduces armor by 20%
To The Death Taunt a single enemy. 15m range. Target deals and receives 5% more damage per second this is active. Cooldown is activated when target goes out of your range. 32s cooldown. 35 stamina cost. Upgrade generates 25% guard per hit on enemy
Mandatory Passives Description
Bear Mauls the Wolves Cannot be flanked by enemies and less likely to be staggered from the front
Fervor 30% damage increase for 5s when an enemy dies 10m from you
Grisly Mutilation Killing an enemy has a 20% chance to panic enemies in a 10m radius. Basically a free war horn.
Scenting Blood Move 50% faster and have a 10% chance to crit enemies with 35% or less health in a 10m range of you.
# Best Weapons Type Rarity Item Level DPS Damage
1 Big Bone Greatsword Unique 23 373 305
2 Sulevin Blade Greatsword Unique 23 307 272 AoE
3 Siege's End Greataxe Unique 21 288 255 AoE
4 Call of the Dark Maul Unique 20 273 270
5 Starfang Greatsword Unique 20 272 241 AoE

Guide Information

  • Publisher
    Electronic Arts
  • Platforms
    Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One
  • Genre
  • Guide Release
    18 December 2014
  • Last Updated
    12 February 2019
  • Guide Author
    Greg Boccia, Greg Wright, Claire Farnworth

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