A formidable warrior who draws strength from a dark ritual.
Tamar is a fearsome warrior who developed her abilities by consuming dragon blood. One of the cultists who lived in Haven during the Fifth Blight, she escaped the Chantry by fleeing into the mountains. Tamar was later captured by Inquisition agents and given the choice to serve or die. Execution in captivity would have been shameful; Tamar wishes to die in battle, the blood of her enemies on her sword and a war cry on her lips.
|Damage (Single Target)||5/5|
|Buffs & Debuffs||1.5/5|
|Taunts / Aggro||1/5|
Unlocked by finding or crafting armor: Reaver’s Mail
|Crafting Requirements||Rq Total||Rq #1||Rq #2||Rq #3||Rq #4|
|Reaver's Mail||20||8 Metal||4 Leather||4 Cloth||4 Metal|
Straight to Rampage, then upgrade Dragon Rage (level 7), upgrade War Horn (level 9) and then get Deathblow, Flow of Battle, then unlock everything else in your own desired order.
If you have a barrier caster, try to get a barrier first, then charge into group, activate war horn, then rampage and spam dragon rage/devour. Target panicked enemies first as they reduce cooldown on hit. If you dont have a caster, wait in cover until another character has aggro on him or you will die fast. Then walk in and do your thing. Position yourself carefully, you will die fast when rampage isn’t active. and remember, YOU ARE NOT A TANK WITHOUT RAMPAGE ON.
Potions also benefit the reavers survivability a lot. I use Rock Armor tonic, healing mist, health potions and pitch grenades. Please note that rampage is bugged and will not restore health per hit for the rest of the game in some cases. For that reason alone, I don’t recommend taking this to Perilous until its fixed.
|Rampage||10% health restored on hit, 10% speed increase, 10% damage bonus, 10s duration, 30s cooldown, 65 stamina cost|
|Devour||100% weapons damage, Damage Bonus: +2% per 1% missing health, Health Restored: 0.2% per 1% lost, Ring of Pain Bonus: +0.2% health restored per 1% lost|
|Dragon Rage||150% weapon damage, 1% damage bonus per 1% missing health, 2% health cost. Upgrade grants 50% damage bonus and 2s cooldown reduction per hit|
|War Horn||Panics all enemies in range. 8m AoE, 6s duration, 24s cooldown, 35 stamina cost|
|Blood Frenzy||5% damage bonus for per missing 10% of your health|
|Scenting Blood||50% speed boost near enemies under 35% health. 10% crit chance. 10m range. +3 constitution|
|Terrifying Fury||25% fear chance, 10m AoE, 6s fear duration|
|Flow of Battle||1% cooldown reduction per crit. +3 strength|
|Deathblow||Automatic crit when hitting panicked or asleep enemies|
|Fervor||30% damage bonus when enemy dies near you, 5s duration, 10m range. +3 cunning|
|Bloodbath||Devour + Dragon rage has 20% chance to weaken on hit. +3 strength|
|Coup de Grace||30% damage to stunned or knocked down enemies. +3 strength|
|Adamant||20% armor. +3 constitution|
|Deep Reserves||50% stamina recharge bonus when under 50% stamina. +3 strength|
|Crippling Blows||15% damage reduction on crit. 10s duration. Stacks.|
|Clear a Path||Hitting multiple enemies gives 10% per additional enemy hit. +3 strength|
|#||Best Weapons||Type||Rarity||Item Level||DPS||Damage|
|2||Sulevin Blade||Greatsword||Unique||23||307||272 AoE|
|3||Siege's End||Greataxe||Unique||21||288||255 AoE|
|4||Call of the Dark||Maul||Unique||20||273||270|