|Regarding the Calling||Corpse Archer|
|An Unsigned Letter||Lesser Shade|
|A Letter From Warden-Commander Clarel||Shade|
|A Plea from the Warrior to the Spirits||Red Templar Knight|
|The Claws of Dumat||Red Templar Guard|
|Highwayman Foot Soldier|
The Warden Contact
You need to spend 8 Power to unlock Crestwood. It’s pretty bleak right now, but it has to be looked into. Make your way east, fighting off some Corpse Archers. As you near Crestwood you’ll have to fight through some more undead. You can stop here and explore if you want as there’s plenty to do in Crestwood. To continue, press forward due east sticking to the road. You’ll pass a lot of Red Lyrium Veins but just follow the road going south of them.
Meet up with Hawke and press on through the cave. Here you’ll meet the Warden and a scene takes place to shed some light on the situation. Grab the codex for Regarding the Calling before heading out, then go to the Western Approach.
It’s a nice little trek out to where Hawke and the Warden are located; once you get there a scene takes over. Ask Erimond all the questions you want but in the end you’ll have to fight. Use the Mark of the Rift to end the battle instantly then another scene takes over.
Assault on Adamant
Before you head back, seek out the Bottle of Thedas in the corner and you may as well head down the steps to claim the Landmark. Head back to the War Table and choose " Here Lies the Abyss " (costs 20 Power) and begin the assault. You’ll want to bring Blackwall if you normally don’t as he has some unique speech for this mission in particular.
After the scene you’ll gain control at the Lower Bailey. The first wave of enemies is Shades and a Warden Spellbinder. They group up so hit them with area attacks. Head up the steps to find a group of Wardens and the Senior should be your initial focus; he should drop a Rare Accessory . Check the northeast corner for a Chest then cross the bridge. Two Shades try to stop you but that’s not nearly enough. Quickly head down the steps to help the Wardens fight the Spellbinder and Shades. You can ask them to "Surrender" or "Fall Back"; the former initiates a fight while the latter sends them away.
Loot the Chest here and continue onward to another one. Open the door and climb the staircase to find a Chest in the corner. Turn around from here to see the right way to go. Clear out the Warden Archer and two Shades then step outside the wall to spot a Chest . Climb up to the Battlements now and defeat the Wardens preventing the Inquisition soldiers from climbing up. More Wardens come from down the way and one can drop a Rare Armor . Inside you’ll find another Supply Cache so **** be sure to use it after you’ve healed yourself.
Open the Chest in this room then head back out to the battlefield. There are two Despair Demons, a Pride Demon, and some Warden Spellbinders. Try to hit the demons with an incapacitating attack then defeat the Spellbinders. Loot the Chest for the Grey Warden Banner and grab the codex for An Unsigned Letter before pressing on. A Chest on the north side can hold a Rare Accessory . Cross over the bridge to have a similar fight as the previous one.
Finding the Warden-Commander
Loot the Pride Demon for a Rare Rune then the nearby chest for a Rare Helm . Restock at the Supple Cache and grab the codex A Letter from Warden-Commander Clarel as you return to center. Some Shades try to ambush you so defeat them and go down the steps to find some Loot with Shield of the Anointed inside. Go through the doors until you reach the far side of the walls where a Shade and Rage Demon are attacking. There is another Supply Cache at this point; use it then head through the doorway. Loot the Chest here for a Rare Armor then press on to trigger a scene.
If you have Blackwall you get a special dialogue. Another scene takes place and if you turned the Wardens you’ll only have a few demons and the Spellbinders to fight. Clear them out and head up the stairs to find a bunch of Shades. Continue to follow Clarel past the Greater Shade and up more stairs for an interesting scene.
If you played Dragon Age: Origins you might be cringing to find yourself in the Fade. Don’t worry, it’s not the same arduous back and forth journey. Plus you have the added bonus of having Hawke and his Warden friend as company.
Use the Supply Cache then head to the right to find Fears of the Dreamers on the table. Search around to find a Candle through the water and loot the crystal on the way for a Rare Accessory . Place the candle on the table then collect the Magic +1 . Examine the statue for A Plea From the Warrior to the Spirits then check another crystal for a Rare Accessory . Back to your left is A Letter by a Burning Candle .
Go up the central stairs now to find Divine Justinia… This creature, whether it really is Justinia or not, is here to help and wants to show you your memories. Defeat the Wraiths then collect your memories to trigger a scene. Go back down the steps and turn right. Loot the crystal for a Rare Accessory then defeat three Wraiths down the way. Turn left to find a book, Walking the Fade: Frozen Moments , then loot a crystal on your way to an Eluvian that grants Magic +1 . Go back up the stairs where you met the creature acting as Justinia. Loot the crystal ahead for a Rare Accessory and **** turn right to find a Greater Shade. Examine the structure for A Letter Written in a Shaking Hand and loot the crystal here. Ahead is another crystal; loot it and descend the stairs. Deal with the Shades and start searching to find some Flowers .
The south end has a crystal and the middle can be inspected for The Claws of Dumat codex. Examine the pots on the east side, place the flowers, then claim the Constitution +1 . Loot another crystal for a Rare Accessory then climb the steps to another with a Rare Accessory . Down the steps is another Eluvian, this one grants Dexterity +1 . The path splits ahead; stay left to find a crystal and an Excerpt From A Journal that spawns a Rage Demon. Head up the steps to find a crystal with a Rare Accessory. If you inspect the corpse you will spawn two Rage Demons and three Wraiths but you can check the Eluvian after you kill them for Cunning +1 .
Head back to the split and go down the steps now. Read the Excerpt From A Journal then continue facing off against Spiders that are aptly named fears. March on to find "Justinia" and more Wraiths; defeat them to gain some more memories. Your memories spark a bit of an argument and you can pick sides if you want or tell them this is not the place. Pick up the Letter In A Child’s Simple Writing , A Note Left By Burning Candle , and the crystal here. Turn the corner and search the skeleton for the Tarot Card. Put it in the pot to get Strength +1 . The Eluvian ahead gives Willpower +1; grab it then continue towards the "Divine" ahead.
Escape the Fade
At this split go left up the stairs. You’ll encounter two Pride Demons as you reach the top. Begin searching up here to find a Stuffed Animal. Hold onto the bear for a moment. Close by near the ledge is a strange looking apparatus. Investigating it will give you the "Broken Window" side quest. All you need to do is light the five flames in the right order to retrieve the loot. Light one out of order and you need to restart. The correct order starting from the left is: 4, 1, 3, 5, 2. You’ll be rewarded with Jagged Battleaxe Schematic, Amulet of Power (Inquisitor), and Superb Ring of Bleeding. Now take the bear, place it on the nearby bed and grab the Willpower +1 . You will come back to where the fork reconnects, so button hook back around at the bottom of the steps. Use the Eluvian for Strength +1 and go back to the original split point to find The Laws of Nature In The Fade . Go back and towards the right to a graveyard. Search for the Vial of Darkspawn Blood then take it to the vial where you can claim Cunning +1 .
Continue to the Divine to be faced with "The Maker" and a slew of demons. Fight them until the barrier goes down then march on, completing the sidequest by looting the pile on the left. Use the Supply Cache then head forward for a cool scene that results in a boss battle.
BOSS - Aspect of the Nightmare
|Immunity||All Physical Effects, Fear, Asleep, Froze|
This Aspect isn’t as difficult as it may seem. The thing you need to focus on the most is positioning because you’ll have to face Fearlings and Wraiths from time to time and being able to quickly kill them without taking damage is the biggest trick. It functions like a Terror, able to warp around the battlefield and spring up on your ranged characters so be sure to keep them spread out! An archer with Evade can easily avoid being knocked off their feet. Start the battle with Mark of the Rift to quickly get in a large amount of damage and remove the additional demons then focus on high damage single attacks like Full Draw.
The Barrier can be removed with Dispel and the Aspect will replenish it often, so take it down before wasting attacks into the Barrier. It’s a hard boss to effectively control but the attacks it deals won’t do too much damage, just keep pummeling it.
It’s time to leave. Once out of the Fade you get to decide what to do with the Grey Wardens. You can choose to exile them, or allow them to remain and fight for the Inquisition. If Blackwall is in your party and you choose to exile the Wardens, you can also exile him.