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Fallout 3

Energy Weapons

By
Nathan Garvin
Related Attribute Related Book
Perception Nikola Tesla and You

“The Energy Weapons skill determines your effectiveness with weapons such as the Laser Pistol, Laser Rifle, Plasma Rifle, and Plasma Pistol.”

Energy Weapons … well, they’ve got pros and cons. As a general rule, in the main game, they aren’t very good. They’re rare, they cost tons of caps to maintain (and since they’re rare, you won’t be repairing them with other Energy Weapons until near the end of the main game) and worst of all, they’re out-damaged by Small Guns . For example, the Plasma Rifle can deal up to 58 damage and is worth 1799 caps at max condition (also a useful metric for repair costs). By comparision, the Combat Shotgun deals up to 68 damage and is worth a mere 200 caps at max condition. If you only have vanilla Fallout 3, Energy Weapons are just not worth bothering with. In the expansions, however (especially Mothership Zeta) they get more interesting… mainly because of the fact that you can get much more ammo for weapons like the Alien Blaster, and a few unique Energy Weapons , such as the stand-out MPLX Novasurge. Still, they measure up poorly against Small Guns , so if anything *Energy

Weapons* are a late-game conceit, if you have a few skill points to spare.

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Guide Information
  • Publisher
    Bethesda Softworks
  • Platforms,
    PC, PS3, XB 360
  • Genre
    Action RPG
  • Guide Release
    7 February 2015
  • Last Updated
    7 December 2020
  • Guide Author
    Nathan Garvin

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War never changes. The Fallout franchise certainly has, however. In 2008 Bethesda revived Interplay’s famous “Post Nuclear Role Playing Game”, moving from third person to first person, and from the west coast to the east coast. You are the Lone Wanderer, an outcast from Vault 101 who sacrifices a relatively easy life in order to brave the terrors of the post-apocalyptic Wasteland and find your Dad, whose mysterious departure from Vault 101 sets a chain of events in motion that will change the Capital Wasteland forever…

This guide is intended to be the ultimate completionist’s guide to Fallout 3.

  • Every area in the game covered extensively including all side quests and main quests.
  • All the Bobbleheads, skill books and schematic locations.
  • A full trophy/achievement guide.
  • An in-depth information about character creation is also provided so you can create whatever Vault Dweller suits you best.
  • Good, evil and neutral alternatives to quests will be presented where applicable.

Become the Last, Best Hope of Humanity… or add to the continuing sum of human misery in your selfish quest for survival. Sneak past foes, talk your way out of confrontations, shoot everything in the head, or create a character who can do it all. The Wasteland is a big, dangerous place, and this guide will help you experience as much as possible.

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