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Fallout 4
Strategy Guide

Author(s): Nathan Garvin
First Published: 16-12-2015 / 00:00 GMT
Last Updated: 02-05-2019 / 13:39 GMT
Version: 1.0 (????) 21-05-2019 / 09:35 GMT

Fallout 4 Guide

Last updated 3 weeks ago · Guide Information
Workshop Items

Stores and Merchants

Stores - Trader

Name Materials Needed Prerequisites Notes
Trading Stand Wood (5), Bottlecap (300), Steel (3) Rank 2 - Local Leader. Produces income based on total population. Makes settlements happier. Requires assigned worker.
Trading Shop Wood (5), Bottlecap (600), Steel (3) Rank 2 - Local Leader. Produces income based on total population. Makes settlements happier. Requires assigned worker.
Trading Emporium Wood (5), Bottlecap (1500), Steel (3) Rank 2 - Cap Collector, Rank 2 - Local Leader Produces income based on total population. Makes settlements happier. Requires assigned worker.

Stores - Armor

Name Materials Needed Prerequisites Notes
Armor Stand Wood (5), Bottlecap (500), Steel (3) Rank 2 - Local Leader. Produces income based on total population. Requires assigned worker.
Armor Shop Wood (5), Bottlecap (1000), Steel (3) Rank 2 - Local Leader. Produces income based on total population. Requires assigned worker.
Armor Emporium Wood (5), Bottlecap (3000), Steel (3) Rank 2 - Cap Collector, Rank 2 - Local Leader Produces income based on total population. Requires assigned worker.

Stores - Weapons

Name Materials Needed Prerequisites Notes
Weapon Stand Wood (5), Bottlecap (500), Steel (3) Rank 2 - Local Leader. Produces income based on total population. Requires assigned worker.
Weapon Shop Wood (5), Bottlecap (1000), Steel (3) Rank 2 - Local Leader. Produces income based on total population. Requires assigned worker.
Weapon Emporium Wood (5), Bottlecap (3000), Steel (3) Rank 2 - Cap Collector, Rank 2 - Local Leader Produces income based on total population. Requires assigned worker.

Stores - Food and Drink

Name Materials Needed Prerequisites Notes
Drink Stand Wood (5), Bottlecap (250), Steel (3) Rank 2 - Local Leader. Produces income based on total population. Makes settlement happier. Requires assigned worker.
Bar Wood (5), Bottlecap (500), Steel (3) Rank 2 - Local Leader. Produces income based on total population. Makes settlement happier. Requires assigned worker.
Restaurant Wood (5), Bottlecap (1500), Steel (3) Rank 2 - Cap Collector, Rank 2 - Local Leader Produces income based on total population. Makes settlement happier. Requires assigned worker.

Stores - Clinic

Name Materials Needed Prerequisites Notes
First Aid Station Wood (5), Bottlecap (600), Steel (3) Rank 2 - Local Leader, Rank 1 - Medic Produces income based on total population. Makes settlement happier. Requires assigned worker.
Clinic Wood (5), Bottlecap (1200), Steel (3) Rank 2 - Local Leader, Rank 1 - Medic. Produces income based on total population. Makes settlement happier. Requires assigned worker.
Surgery Center Wood (5), Bottlecap (1800), Steel (3) Rank 2 - Local Leader, Rank 1 - Medic Produces income based on total population. Makes settlement happier. Requires assigned worker.

Stores - Clothing

Name Materials Needed Prerequisites Notes
Clothing Stand Wood (5), Bottlecap (200), Steel (3) Rank 2 - Local Leader. Produces income based on total population. Makes settlement happier. Requires assigned worker.
Clothing Shop Wood (5), Bottlecap (400), Steel (3) Rank 2 - Local Leader. Produces income based on total population. Makes settlement happier. Requires assigned worker.
Clothing Emporium Wood (5), Bottlecap (1000), Steel (3) Rank 2 - Cap Collector, Rank 2 - Local Leader Produces income based on total population. Makes settlement happier. Requires assigned worker.

Level 4 Workshop Merchants

Merchant Category Required Store Min Population Notes
The Scribe Armor Armor Emporium 10 Met during Random Encounter "Workshop Armor Vendor".
Doc Anderson Clinic Surgery Center 20 Met during Random Encounter "The Walking Wounded".
Ann Hargraves Clothing Clothing Emporium - Found in Vault 81.
Ron Staples Food & Drink Restaurant 20 Met during Random Encounter "Time to Party".
Vault-Tec Rep General Trading Emporium - Found in Goodneighbor.
Rylee General Trading Emporium - Met during Random Encounter "Rylee the Trader".
Holt Combes General Trading Emporium - Found in Vault 81.
Smiling Larry Weapons Weapon Emporium 30 Met during Random Encounter "Smiling Larry".

Guide Information

  • Publisher
    Bethesda Softworks
  • Platforms
    Microsoft Windows, PlayStation 4, Xbox One
  • Genre
    Role-playing
  • Guide Release
    16 December 2015
  • Last Updated
    2 May 2019
  • Guide Author
    Nathan Garvin

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