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Fallout: New Vegas

Agility

By
Nathan Garvin
Skills
Guns
Sneak

Agility affects your Small Guns and Sneak skills, and the number of Action Points available for V.A.T.S.

“When a fella’s in a gunfight and shoots the other guy six times before they can get off a shot, it’s cause that fella is agile.”

Agility is more of a mixed bag in New Vegas than it was in Fallout 3. Action Points are still good and all, but since VATS doesn’t make you more-or-less invincible anymore, it can be a liability. It’s often better to use VATS sparingly, when you have time to pull off some safe shots, rather than spam VATS relentlessly. Being able to use VATS more often is better than taking more shots in VATS. Also with the new iron sights, you can kill enemies more effectively at a distance… again, lessening the need for VATS this time around. Still, you should keep a minimum of six points (or five plus the Implant) if you intend to get the Silent Running perk.

Agility Skills Description
1 +2 Walking Disaster
2 +4 Accident Prone
3 +6 Oaf
4 +8 Butterfingers
5 +10 Under Control
6 +12 Catlike
7 +14 Knife Thrower
8 +16 Knife Catcher
9 +18 Acrobatic Marvel
10 +20 Walks on Water

Grab seven points of Agility to start with, raising it to eight with the Small Frame trait. It will eventually reach nine when you get the Implant, which is plenty as far as Action Points and reload speed is concerned.

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Guide Information
  • Publisher
    Bethesda Softworks
  • Platforms,
    PC, PS3, XB 360
  • Genre
    RPG
  • Guide Release
    1 November 2015
  • Last Updated
    7 December 2020
  • Guide Author
    Nathan Garvin

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The year is 2281 - two hundred years after the old world was eradicated by nuclear fire - and now the New California Republic has become powerful along the western coast of what used to be the United State of America. They’ve expanded east into Nevada, but across the Colorado river to the east a united army of tribals - Caesar’s Legion - have been organized under the guise of ancient Rome. War never changes, and impending conflict looms between the two sides, the prize being the Hoover Dam and control over the Mojave. Stuck in the middle are the residents of Nevada and the jewel in the desert; the city of New Vegas. But the mysterious overlord of New Vegas has his own plans for the future of the Mojave…

You are Courier six, an employee of the Mojave Express who has been entrusted with delivering a mysterious Platinum Chip. The delivery goes horribly awry, however, and after you are robbed and nearly killed for the package you were carrying, you must set out in pursuit of your attackers. Along the way you’ll have to navigate the political struggles between factions both large and small, making friends and enemies between the various groups as your actions in the Mojave influence your reputation. Ultimately, a new overlord of the Mojave will be crowned… but will you place that crown upon the brow of Caesar, the New California Republic, the mysterious ruler of New Vegas… or yourself?

  • Character creation strategies including a run-down of SPECIAL attributes, Skills and Perks.
  • An ideal chronological order of events walkthrough that will take you through the entire Mojave.
  • Complete walkthrough of all the main quests and side quests, including faction quests and endings.
  • A power-gamey New Vegas Medical Center run, for those gamers who want to get off to a great start.
  • Information about factions and reputation.
  • The locations of stat-boosting Skill Books, unique weapons and armor and collectible Snowglobes.
  • A Trophy Guide including detailed information (when necessary) about how to obtain all the game’s trophies.
  • Old World Blues DLC.

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