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Fallout: New Vegas

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Energy Weapons

By
Nathan Garvin
Related Attributes
Perception

The Energy Weapons skill determines your effectiveness with any weapon that uses Small Energy Cells, Micro Fusion Cells, EC Packs, or Flamer Fuel as ammunition.

A bit of a weapon shakeup here, Flamers now belong to Energy Weapons, and not to the now-defunct Big Guns category. Still, Energy Weapons are in direct competition with Guns as a primary arms. Explosives might have their own niche, but if you’re using a ranged weapon, it’s either Guns or Energy Weapons. The most conventional Energy Weapons are either Laser Pistols, Laser Rifles, Plasma Pistols, or Plasma Rifles, which are by default short to mid-ranged weapons. There are weapons that function like shotguns, the Gauss Rifle takes the place of a Sniper Rifle, and there’s even a cannon-type weapon. There are fewer types of ammo… which is a blessing and a curse. You won’t get Armor-Piercing ammo, and more powerful weapons tend to burn through their ammo quickly (the Gauss Rifle, for example, takes five ‘rounds’ of ammunition per shot.) Overall Guns just seem to have a better selection of ammo and higher relative damage, not to mention the fact that they are more readily available. But it’s hard to argue with the fact that YCS/186 is a superior long-ranged weapon, outperforming the Gauss Rifle in both damage, weight, proficiency requirements, and ammo consumption, and a Multiplas Rifle kills enemies with satisfying speed. Seriously, take a Multiplas Rifle out with Maximum Charge ammo and go shoot up some Deathclaws. It’s effective, you gotta give it that.

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Guide Information
  • Publisher
    Bethesda Softworks
  • Platforms,
    PC, PS3, XB 360
  • Genre
    RPG
  • Guide Release
    1 November 2015
  • Last Updated
    7 December 2020
  • Guide Author
    Nathan Garvin

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The year is 2281 - two hundred years after the old world was eradicated by nuclear fire - and now the New California Republic has become powerful along the western coast of what used to be the United State of America. They’ve expanded east into Nevada, but across the Colorado river to the east a united army of tribals - Caesar’s Legion - have been organized under the guise of ancient Rome. War never changes, and impending conflict looms between the two sides, the prize being the Hoover Dam and control over the Mojave. Stuck in the middle are the residents of Nevada and the jewel in the desert; the city of New Vegas. But the mysterious overlord of New Vegas has his own plans for the future of the Mojave…

You are Courier six, an employee of the Mojave Express who has been entrusted with delivering a mysterious Platinum Chip. The delivery goes horribly awry, however, and after you are robbed and nearly killed for the package you were carrying, you must set out in pursuit of your attackers. Along the way you’ll have to navigate the political struggles between factions both large and small, making friends and enemies between the various groups as your actions in the Mojave influence your reputation. Ultimately, a new overlord of the Mojave will be crowned… but will you place that crown upon the brow of Caesar, the New California Republic, the mysterious ruler of New Vegas… or yourself?

  • Character creation strategies including a run-down of SPECIAL attributes, Skills and Perks.
  • An ideal chronological order of events walkthrough that will take you through the entire Mojave.
  • Complete walkthrough of all the main quests and side quests, including faction quests and endings.
  • A power-gamey New Vegas Medical Center run, for those gamers who want to get off to a great start.
  • Information about factions and reputation.
  • The locations of stat-boosting Skill Books, unique weapons and armor and collectible Snowglobes.
  • A Trophy Guide including detailed information (when necessary) about how to obtain all the game’s trophies.
  • Old World Blues DLC.

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