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Fallout: New Vegas

Guns

By
Nathan Garvin
Related Attributes
Agility

Guns determines your effectiveness with any weapon that uses conventional ammunition (.22 LR, .357 Magnum, 5mm, 10mm, 5.56mm, .308, .45-70 Gov’t etc.).

The Guns skill consists of a stupidly wide variety of weapons with an equally stupidly wide variety of ammunition. Including such mainstays as the 9mm Pistol, Hunting Rifle, Assault Carbine, Light Machine Gun, Riot Shotgun, Sniper Rifle and… Anti-Material Rifle?… It is a truly diverse and powerful weapon skill set. It is in direct competition with Energy Weapons for your primary ranged arms, and a strong case can be made that Gun are, in fact, superior. Guns typically deal more damage (especially with Hand Loader) and settle at a comfortable Strength requirement of six… even for the Sniper Rifle. If anything, Guns might suffer from having too many options. Do you go with the Brush Gun for its low Action Point costs, get the Cowboy perk, and get your Repair skill up to 90 in order to make 45-70 Gov’t Hand Load ammo, or stick with the Sniper Rifle, Gobi Rifle, or The Machine and use .308 Hand Load ammo? Or do you do both? Heck, you can even decide to play with revolvers and stick with the Ranger Sequoia. No matter what you decide to do, you can expect to deal a lot of damage with Guns, at close range, long range or from even beyond the Perception range of your enemy. It’s a lot of power and versatility for one skill, and everybody who really wants to kill things - and kill them well - won’t be disappointed by putting at least 75 points in Guns.

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Guide Information
  • Publisher
    Bethesda Softworks
  • Platforms,
    PC, PS3, XB 360
  • Genre
    RPG
  • Guide Release
    1 November 2015
  • Last Updated
    7 December 2020
  • Guide Author
    Nathan Garvin

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The year is 2281 - two hundred years after the old world was eradicated by nuclear fire - and now the New California Republic has become powerful along the western coast of what used to be the United State of America. They’ve expanded east into Nevada, but across the Colorado river to the east a united army of tribals - Caesar’s Legion - have been organized under the guise of ancient Rome. War never changes, and impending conflict looms between the two sides, the prize being the Hoover Dam and control over the Mojave. Stuck in the middle are the residents of Nevada and the jewel in the desert; the city of New Vegas. But the mysterious overlord of New Vegas has his own plans for the future of the Mojave…

You are Courier six, an employee of the Mojave Express who has been entrusted with delivering a mysterious Platinum Chip. The delivery goes horribly awry, however, and after you are robbed and nearly killed for the package you were carrying, you must set out in pursuit of your attackers. Along the way you’ll have to navigate the political struggles between factions both large and small, making friends and enemies between the various groups as your actions in the Mojave influence your reputation. Ultimately, a new overlord of the Mojave will be crowned… but will you place that crown upon the brow of Caesar, the New California Republic, the mysterious ruler of New Vegas… or yourself?

  • Character creation strategies including a run-down of SPECIAL attributes, Skills and Perks.
  • An ideal chronological order of events walkthrough that will take you through the entire Mojave.
  • Complete walkthrough of all the main quests and side quests, including faction quests and endings.
  • A power-gamey New Vegas Medical Center run, for those gamers who want to get off to a great start.
  • Information about factions and reputation.
  • The locations of stat-boosting Skill Books, unique weapons and armor and collectible Snowglobes.
  • A Trophy Guide including detailed information (when necessary) about how to obtain all the game’s trophies.
  • Old World Blues DLC.

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