Far Cry 5 Strategy Guide

Guide Information

  • Publisher
    Ubisoft
  • Platforms
    Microsoft Windows, PlayStation 4, Xbox One
  • Genre
    Action-adventure
  • Guide Release
    26 March 2018
  • Last Updated
    14 April 2018
  • Guide Author
    Ben Chard

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Cult Outposts: Holland Valley

Cult Outposts: Holland Valley

Green-Busch Fertilizer Co.

Mission AcquisitionRewards
Head to Green-Busch Fertilizer Co., east of Red's Farm Supply400 RP, Ultimate Survivor - Enhanced

You'll find this just east of Red's Farm Supply
the view from on high.

Liberate the Cult Outpost

If you head east from Red’s Farm Supply (northeast from Fall’s End) you’ll eventually stumble upon the this factory, an imposing outpost with two alarms to tackle. Upon first glance you will see that there’s a lot of verticality involved here, begin your approach from the west side.

Start by using the Grapple to access the large tower on the west, just outside of town to get a good vantage point. You should be able to spot six out of the eight cultists from your location (the other two are near the alarm at the back, just out of view from here) but more importantly you have access to the top of the roof via the zipline where we’ll be starting out clear out.

Once you land here, you’ll see the previously mentioned cultists that were out of view from the tower, be sure to tag them with your binoculars (or have Boomer tag them for you). Turn to your left here and climb down the ladder, taking out the first cultist here and disabling the alarm.

You'll be able to target six cultists from here
your first target followed by the first alarm to your left.

Return up the ladder you just climbed down and go across to the other side of the rooftop here. You’ll see the railing broken allowing you to go across the pipe and above the Marksman cultist to do a takedown from high.

Tip: You can perform takedowns from above or below the cultists by positioning yourself in the respective positions. Simply drop on them for an air takedown and press the [R3] button under them to do a takedown from below.

Turn behind you and go across the walkway here to reach the other building before turning right and working towards the second alarm where you’ll be able to sneak up, take out the cultist and disable the alarm (it may be easier to use a silenced weapon here to dispatch the cultist). Turn to the left of the alarm here and you’ll be able to perform an air takedown on the cultist below (taking care to make sure there are no cultists watching), grab the body and leave it to the side here to avoid suspicion.

Directly behind you is a small room with another cultist waiting inside, sneak up for the kill and then return through the door you came from. There will be a cultist at the far end, wait for him to walk to your left and then sneak up behind the blue boxes near where he was standing. When he returns, wait for him to turn is back, take him out and then leave the body in your previous hiding place.

Quietly dispatch this cultist and disable the alarm to his right
three cultists await you at the back here.

There’s another cultist here on patrol, wait for him to return near you and lean up against the crates, sneak over and dispatch him. There’s one more cultist on this side who should be easy pickings on his own before leaving you the final cultist near where the tower is at the start who upon killed, completes this outpost undetected.

You’ll find a Green-Busch Fertilizer Region Map among the usual supplies and can accept [The Judge Moose] Side Mission too.