|Hurk Drubman Sr., Fort Drubman||600 RP, Hurk Drubman Specialist|
Ride with Hurk to the watchtower
Make your way to Fort Drubman to the northeast of the Baron Lumber Mill to find Hurk Drubman Sr. looking at you menacingly with a gun in his hand. Agree to help him get the truck back and then head over and talk to his son. After his colourful introduction, ride in the car with him to the watchtower.
Secure the watchtower
Once you arrive, get out the car and head forward to the end of the overlook to use the binoculars. You’ll see that there is nine cultists for you to take care of with the two Marksmans at the top of the tower of particular note.
Begin the approach from the bottom, waiting for the armored cultist to move to the left giving you the chance to take him out and leave his body to the left behind the rocks. Now wait for the next cultist to patrol down here and eliminate him too.
If you look to the right of the sign, you’ll see a path going around the outside, take this path and follow it to the back when the Marksman is not looking to take out the cultist patrolling here. Continue to edge around to the right side of this tower and dispatch another cultist on the corner (leave this body behind the tower).
Go back around to the left side of this tower and wait under the stairs, wait for the two Marksmans to go opposite directions and then creep up and eliminate both. You can now head back down the stairs and get behind the last three cultists for easy takedowns.
Follow Hurk to the truck
Before you climb the watchtower, grab the Med Kit and Body Armor on the nearby crate then wait for Hurk to use the zipline before following yourself. You’ll need to follow a series of ziplines leading all the way down to the bottom of the mountain making sure you don’t get too far ahead of Hurk. Once you get to the last platform, descend the ladder and continue to follow Hurk.
Secure the area
Once Hurk reaches the cabin, you’ll need to dispatch the enemies in the area. You’ll have to forego stealth here as Hurk wastes no time in using his rocket launcher, be quick to take all the enemies out because they can summon reinforcements.
Ride with Hurk back to Fort Drubman
Hurk will commandeer the truck leaving you the job of taking control of the mounted gun on the back. You’ll have to deal with quads and pickup trucks on your journey back before a helicopter appears as you reach the main road. Make use of the radar to see where the threats are coming from and keep firing. Once the helicopter falls, the pursuit ends and you can safely ride back to Fort Drubman to conclude the mission.
Note: Hurk Drubman is your man if you want a little chaos in your life. He may not be the most subtlest but if you have need of vehicles exploding, give him a call.