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Final Fantasy X HD
Strategy Guide

Author(s): KeyBlade999
First Published: 18-06-2014 / 00:00 GMT
Last Updated: 21-03-2018 / 16:23 GMT
Version: 1.0 (????) 20-09-2018 / 09:39 GMT

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Bevelle

Bevelle

Landing In Bevelle

Monster Name Notes
Warrior Monk (flamethrower) No weaknesses
Warrior Monk (gun) No weaknesses
YAT-99 Weak to Fire, Water
YKT-63 Weak to Fire, Water

After that epic entrance into Bevelle, you’ll be forced to fight your way through a number of enemies. There’s nothing special about any of the fights you deal with, but be sure to not leave the YKT-63 unit for last in any battle or it can Thrust Kick your party members off the field irreplacably, which is not a good thing. Otherwise, the general strategy in each is to have Rikku throw up some Al Bhed Potions to heal while your best physical and magical units tear the remainder up. Nothin’ special, as I said. (NulBlaze is very effective here against the flame-throwing Monks, but it’s really only viable to those with the Expert Sphere Grid.)

Both machina are quite powerful but the YKT-63 is especially annoying in that it can kick one party member right off the battlefield.

At the end of the path, you’ll end up being taken into the Cloister.