Gamer Guides logo

Final Fantasy X-2 HD
Strategy Guide

First Published: 25-03-2015 / 00:00 GMT
Last Updated: 21-03-2018 / 16:24 GMT
Version: 1.0 (????) 20-10-2018 / 07:31 GMT

Final Fantasy X-2 HD Strategy Guide Download PDF

Show guide info ◀︎

Get a Gamer Guides Premium account:

Dresspheres

Dresspheres

Berserker

General Description: If the Warrior was a class about physical power, the Berserker is simply a class of unbridled rage … and physical power. The Berserker relies almost entirely on brute force to pummel foes that face her, and she can do so very well, especially when Berserked (which provides a 10% Strength boost): with skills like Evade & Counter, Magic Counter, and Auto-Regen, it is possible to avoid a lot of damage and heal some of what you take with ease. Count the Berserk status into this and you essentially get a bit of an easier time when you control the other girls in the party. The only real flaw is that, when someone is Berserked, you cannot control them, so if you need the Berserker in a pinch, you won’t be able to use her; it’s a double-edged sword, it’s high-risk and high-reward, in essence. Whether you use it is up to you, but it is a powerful class.

  • **General Info:**
    • *Obtained:* Finish the mission for Chapter 3 - Macalania
    • *For Whom?:* Yuna, Rikku, and Paine
    • *General Stat Increases:* Strength, HP, Agility
    • *General Stat Decreases:* MP, Defense, Magic, Magic Defense, Evasion
  • **Abilities Learned:**
    • **Berserk - Auto - 0 MP Cost:** The user gains 1 level in Strength (+1/12), but they will be Berserked, forcing them to only use Attack. You can cure it, though, and still retain the Strength benefit.
    • **Cripple - 20 AP - 6 MP Cost:** The target loses 50% of their current HP. It's affected by Protect, though.
      • **Itchproof - 20 AP - 0 MP Cost:** The wielder cannot be affected by Itchy.
      • **Mad Rush - 30 AP - 6 MP Cost:** This attack is lower Accuracy, but it damage is higher.
        • **Eject - 40 AP - 8 MP Cost:** May Eject the enemy from battle; essentially the same as KO'ing them.
        • **Howl - 80 AP - 0 MP Cost:** Doubles the user's maximum HP (up to 9,999 without Break HP Limit, and 99,999 with).
    • **Crackdown -** **30 AP - 6 MP Cost:** Damages the target and removes their Protect, Shell, and Reflect.
      • **Unhinge - 40 AP - 8 MP Cost:** Damages the target. Also lowers their Accuracy by 5 levels (-5/12) and Evasion by 10 levels (-10/12).
        • **Intimidate - 50 AP - 8 MP Cost:** Damages and Slows the target.
    • **Envenom - 30 AP - 10 MP Cost:** Damages and Poisons the target.
      • **Hurt - 60 AP - 10 MP Cost:** Damages the target. Damage is equal to 3/8 of the user's current HP, so it's higher damage at higher HP.
    • **Counterattack - 180 AP - 0 MP Cost:** When the wielder is hit by any single-target physical attack and survives, they will immediately use an Attack against whoever launched it.
      • **Magic Counter - 300 AP - 0 MP Cost:** When the wielder is hit by any single-target damaging magic attack and survives, they will Attack whoever launched the attack.
        • **Evade & Counter - 400 AP - 0 MP Cost:** When the wielder is targeted by a single-target physical attack, they will evade it if the attack is not a no-miss attack. They then respond with an Attack to their foe.
    • **Auto-Regen - 80 AP - 0 MP Cost:** The wielder is always under the effects of Regen, restoring roughly 3% of their HP per turn.