Final Fantasy X-2 HD Strategy Guide

Guide Information

  • Publisher
    Square Enix
  • Platforms
    Microsoft Windows, PlayStation 3, PlayStation 4
  • Genre
    Role-playing
  • Guide Release
    25 March 2015
  • Last Updated
    21 March 2018
  • Guide Author

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Dresspheres

Dresspheres

Blue Bullet Skills

The Blue Bullet ability is effectively the same as the Blue Magic ability seen in many previous RPGs or their equivalents. You are probably well familiar with it already, assuming you played FFX before FFX-2 (as Kimahri was essentially the same thing with his Ronso Rage Overdrive). Blue Bullet skills are learned while you’re a Gun Mage and are hit by specific attacks from enemies. (You must be a Gun Mage, and you must be attacked by the enemy.) So long as you’re hit, you’ll learn the skill, even if it kills you. That means you can then use the skill via the Blue Bullet command! Below, you’ll find a list of the commands, organized alphabetically, their effects, who you learn these from and where, and so on and so forth. Keep in mind most of these enemies can also be found in the Creature Create Colosseum if you miss them at some point, in some way.

  • **1,000 Needles:**
    • *MP Cost:* 24 MP
    • *Effects:* A flat 1,000 damage; also unblockable.
    • *Learned From:*
      • Cactuar - Chapter 5 Bikanel's Cactuar Hollow; the Via Infinito (47F-59F)
  • **Absorb:**
    • *MP Cost:* 3 MP
    • *Effects:* The user damages the target's HP/MP, using the damage to restore their own HP/MP.
    • *Learned From:*
      • Haizhe - Chapter 1/2 Macalania Woods; the Via Infinito, 16F-19F
      • Protochimera - Most areas in Chapters 1-3
      • Baralai - Forced Chapter 2 boss
      • Black Elemental - The Via Infinito's 40F boss
      • Flan Azabache - Chapter 5's Calm Lands, in the ruins there; the Via Infinito, 65F-69F
      • Dark Cindy - Forced Chapter 5 boss
      • Jabi - Chapter 5: Heart of the Farplane
  • **Annihilator:**
    • *MP Cost:* 48 MP
    • *Effects:* High magical damage to all enemies. Ignores Magic Defense.
    • *Learned From:*
      • Experiment - Chapter 5 optional boss, when its Levels are at 5
  • **Bad Breath:**
    • *MP Cost:* 64 MP
    • *Effects:* Inflicts a multitude of ailments: Poison, Confusion or Berserk, Darkness, Silence, Sleep, and Slow.
    • *Learned From:*
      • Malboro - Chapters 3-5: Besaid and the Thunder Plains
      • Great Malboro - Chapter 5: Heart of the Farplane
  • **Blaster:**
    • *MP Cost:* 30 MP
    • *Effects:* Cuts off 15/16 (93.75%) of the target's current HP, rounded up.
    • *Learned From:*
      • Coeurl - Chapters 1-2: Besaid and the Calm Lands; Chapter 5: Via Infinito (7F-9F)
      • Queen Coeurl - Chapters 2, 3, and 5: Myriad areas
  • **Cry in the Night:**
    • *MP Cost:* 80 MP
    • *Effects:* High non-elemental magic damage to all enemies.
    • *Learned From:*
      • Mega Tonberry - Chapter 5: Via Infinito (41F and on)
  • **Drill Shot:**
    • *MP Cost:* 32 MP
    • *Effects:* Removes 3/4 of the target's current HP.
    • *Learned From:*
      • Baralai - Forced Chapter 2 boss; also found in the Den of Woe in Chapter 5
  • **Fire Breath:**
    • *MP Cost:* 28 MP
    • *Effects:* Fire-elemental magical damage to all enemies.
    • *Learned From:*
      • Balivarha - Chapters 3-5: Thunder Plains and the Calm Lands
  • **Heaven's Cataract:**
    • *MP Cost:* 22 MP
    • *Effects:* High non-elemental magic damage to all enemies. Also lowers their Defense and Magic Defense each by two levels (-1/6).
    • *Learned From:*
      • Kukulcan - Chapter 2: Bevelle Underground; Chapter 5: Via Infinito (16F-19F)
      • Gucumatz - Chapters 3-5: Thunder Plains and Zanarkand
      • Chac - Chapter 5: Via Infinito boss (80F)
  • **Mighty Guard:**
    • *MP Cost:* 32 MP
    • *Effects:* Adds Protect and Shell to your party, essentially halving your damage intake.
    • *Learned From:* (Note that the enemies must be Confused to get them to hit you with this!)
      • Haizhe - Chapters 1-2: Macalania; Chapter 5: Via Infinito (16F-19F)
      • Garik - Chapter 3: Mt. Gagazet boss
  • **Mortar:**
    • *MP Cost:* 99 MP
    • *Effects:* High physical damage to all enemies. Ignores Defense.
    • *Learned From:*
      • Gippal - Chapter 5: Den of Woe
  • **Seed Cannon:**
    • *MP Cost:* 28 MP
    • *Effects:* Damages the target equal to 3/8 of their max HP. Affected by Protect.
    • *Learned From:*
      • Cephalotus - Chapters 3-5: Besaid and Mi'ihen
      • Leucophylla - Chapters 3-5: Calm Lands
  • **Stone Breath:**
    • *MP Cost:* 32 MP
    • *Effects:* Can Petrify all enemies.
    • *Learned From:*
      • Tomb - Chapter 3: Kilika and Djose Temples; Chapter 5: Via Infinito (26F-29F)
      • Dolmen - Chapter 5: Many areas
      • Epitaph - Chapter 5: Mi'ihen's fiend colony dungeon; Chapter 5: Via Infinito (75F-79F)
      • Monolith - Chapter 5: Road to the Farplane
  • **Storm Cannon:**
    • *MP Cost:* 38 MP
    • *Effects:* Deals magical damage to all enemies. Damage is equal to the user's Level times 30, meaning it ranges from 30 to 2,970.
    • *Learned From:*
      • Ironside - Chapters 3-5: Kilika, Thunder Plains, Zanarkand
  • **Supernova:**
    • *MP Cost:* 70 MP
    • *Effects:* High magic damage to all enemies.
    • *Learned From:*
      • Ultima Weapon - Chapter 5: Calm Lands's ruins; Chapter 5: Via Infinito (47F-49F)
  • **White Wind:**
    • *MP Cost:* 16 MP
    • *Effects:* The party will recover 3/8 (37.5%) of their maximum HP. It will also cure Darkness, Poison, Silence, Sleep, Confuse, and Berserk.
    • *Learned From:* (Note that the enemies must be Confused to get them to hit you with this!)
      • Bully Cap - Chapters 1-2: Mi'ihen, Mushroom Rock, Bikanel
      • Ms. Goon - Chapter 1: Zanarkand
      • Queen Coeurl - Chapters 2-3: Myriad areas
      • Mycotoxin - Chapter 3-5: Mi'ihen, Mt. Gagazet, Zanarkand