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Final Fantasy X-2 HD
Strategy Guide

First Published: 25-03-2015 / 00:00 GMT
Last Updated: 21-03-2018 / 16:24 GMT
Version: 1.0 (????) 16-10-2018 / 06:45 GMT

Final Fantasy X-2 HD Strategy Guide Download PDF

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Dresspheres

Dresspheres

Festivalist

General Description: Along with the Psychic Dressphere, the Festivalist is one of two Dresspheres initially only known to those who played FFX-2: International + Last Mission, and one of only three (alongside Trainer and Mascot) to change their abilities depending on their user. The Festivalist is the earliest available of the those Dresspheres that you probably never used until you got FFX-2 HD, and is as such one of the less useful jobs. Much of its repertoire is simply narrowly-focused or luck-based, and it’s also one of the flimsier Dresspheres. Perhaps you could use it to get familiar with it, but there’s not much use otherwise.

  • **General Info:**
    • *Obtained:* When you arrive on the Celsius after the Prologue mission, speak with Brother and he'll give you the Dressphere. Yup, that simple!
    • *For Whom?:* Yuna, Rikku, and Paine, but the abilities learned differ for each slightly.
    • *General Stat Increases:* HP, MP, Strength, Magic, Agility.
    • *General Stat Decreases:* Defense, Magic Defense, Evasion, Luck.
  • **Abilities Learned - Yuna:**
    • **Toy Fireworks - 30 AP - 6 MP Cost:** Heals half of the user's max HP and Darkness, Poison, Silence, and Slow.
    • **Pinwheel - 30 AP - 6 MP Cost:** Damages and Confuses a single target.
      • **Fireworks Piece - 30 AP - 8 MP Cost:** Damages a target; stronger than Attack.
        • **Festival Fireworks - 40 AP - 12 MP Cost:** Damages all enemies.
    • **Flame Geta - Auto - 6 MP Cost:** Random chance of using Fire, Fira, Firaga, or two Firagas.
    • **Ice Geta - 30 AP - 6 MP Cost:** Random chance of using Blizzard, Blizzara, Blizzaga, or two Blizzagas.
    • **Thunder Geta - 30 AP - 6 MP Cost:** Random chance of using Thunder, Thundara, Thundaga, or two Thundagas.
    • **Water Geta - 30 AP - 6 MP Cost:** Random chance of using Water, Watera, Waterga, or two Watergas.
      • **Flare Geta - 60 AP - 12 MP Cost:** *(After getting the previous four abilities)* Random chance of using Sleep, Berserk, Break, or two Flares.
        • **Ultima Geta - 100 AP - 24 MP Cost:** Random chance of using Silence, Blind, Death, or Ultima.
    • **Silenceproof - 30 AP - 0 MP Cost:** You cannot be Silenced.
      • **Piercing Magic - 30 AP - 0 MP Cost:** With this ability, Reflect will not affect your spells!
    • **Pointlessproof - 20 AP - 0 MP Cost:** You cannot be afflicted by Pointless.
      • **SOS Regen - 30 AP - 0 MP Cost:** When under 1/3 HP, you will be put under Regen.
        • **SOS Wall - 100 AP - 0 MP Cost:** When under 1/3 HP, you will be put under Protect and Shell, essentially halving your damage intake.
  • **Abilities Learned - Rikku:**
    • **Toy Fireworks - 30 AP - 6 MP Cost:** Heals half of the user's max HP and Darkness, Poison, Silence, and Slow.
    • **Pinwheel - 30 AP - 6 MP Cost:** Damages and Confuses a single target.
      • **Fireworks Piece - 30 AP - 8 MP Cost:** Damages a target; stronger than Attack.
        • **Festival Fireworks - 40 AP - 12 MP Cost:** Damages all enemies.
    • **Flame Goldfish - Auto - 6 MP Cost:** Three Fire-based physical attacks to one enemy.
    • **Ice Goldfish - 30 AP - 6 MP Cost:** Three Ice-based physical attacks to one enemy.
    • **Thunder Goldfish - 30 AP - 6 MP Cost:** Three Lightning-based physical attacks to one enemy.
    • **Water Goldfish - 30 AP - 6 MP Cost:** Three Water-based physical attacks to one enemy.
      • **Gravity Goldfish - 60 AP - 12 MP Cost:** *(After learning the previous four abilities)* Three Gravity-based physical attacks to one enemy.
        • **Holy Goldfish - 100 AP - 20 MP Cost:** Three Holy-based physical attacks to one enemy.
    • **Slowproof - 20 AP - 0 MP Cost:** You cannot be Slowed.
      • **Stopproof - 40 AP - 0 MP Cost:** You cannot be Stopped.
    • **Pointlessproof - 20 AP - 0 MP Cost:** You will not be affected by Pointless.
      • **SOS Regen - 30 AP - 0 MP Cost:** When under 1/3 HP, you will be put under Regen.
        • **SOS Wall - 100 AP - 0 MP Cost:** When under 1/3 HP, you will be put under Protect and Shell, essentially halving your damage intake.
  • **Abilities Learned - Paine:**
    • **Toy Fireworks - 30 AP - 6 MP Cost:** Heals half of the user's max HP and Darkness, Poison, Silence, and Slow.
    • **Pinwheel - 30 AP - 6 MP Cost:** Damages and Confuses a single target.
      • **Fireworks Piece - 30 AP - 8 MP Cost:** Damages a target; stronger than Attack.
        • **Festival Fireworks - 40 AP - 12 MP Cost:** Damages all enemies.
    • **Darkness Omen - Auto - 6 MP Cost:** Damages and Blinds an enemy.
    • **Silence Omen - 30 AP - 6 MP Cost:** Damages and Silences the target.
    • **Sleep Omen - 30 AP - 6 MP Cost:** Damages the target and puts them to Sleep.
    • **Poison Omen - 30 AP - 6 MP Cost:** Damages and Poisons the target.
      • **Stop Omen - 80 AP - 26 MP Cost:** *(After learning the previous four abilities)* Damages and Stops the target.
    • **Slowproof - 20 AP - 0 MP Cost:** You cannot be Slowed.
      • **Stopproof - 40 AP - 0 MP Cost:** You cannot be Stopped.
        • **SOS Haste - 50 AP - 0 MP Cost:** If under 1/3 HP, Haste will be cast.
    • **Pointlessproof - 20 AP - 0 MP Cost:** You will not be affected by Pointless.
      • **SOS Regen - 30 AP - 0 MP Cost:** When under 1/3 HP, you will be put under Regen.
        • **SOS Wall - 100 AP - 0 MP Cost:** When under 1/3 HP, you will be put under Protect and Shell, essentially halving your damage intake.