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Final Fantasy X-2 HD
Strategy Guide

First Published: 25-03-2015 / 00:00 GMT
Last Updated: 21-03-2018 / 16:24 GMT
Version: 1.0 (????) 16-10-2018 / 02:34 GMT

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Garment Grid Data

Garment Grid Data

Grids - Chapter 2

Bitter Farewell

How to Obtain : Finish the Chapter 2 - Macalania mission, then speak with the Hypello near the Woods’ entrance.

YRP Auto-Abilities : Death, Doom

YRP Gate-Crossing Abilities :

  • *Green* : Deathproof
  • *Green & Red* : Deathtouch
  • *Yellow* : Doomproof
  • *Yellow & Blue* : Doomtouch
**Creatures' Abilities** : Death, Deathproof

Bum Rush

How to Obtain : Auto-obtained after getting the three Syndacite Uniforms in Chapter 2.

YRP Auto-Abilities : Strength +10, Magic +10

YRP Gate-Crossing Abilities :

  • *Red* : Strength +10
  • *Blue* : Magic +10
  • *Yellow* : Strength +10
  • *Green* : Magic +10
**Creatures' Abilities** : Assault, Strength +15, Magic +15

Covetous

How to Obtain : Get interviewed by Shelina in Luca in Chapter 2.

YRP Auto-Abilities : None

YRP Gate-Crossing Abilities :

  • *Red* : Osmose
  • *Blue* : Drain
**Creatures' Abilities** : Absorb

Downtrodder

How to Obtain : In the Bevelle Underground. Chapter 2 - Hunting for Vegnagun should have the details.

YRP Auto-Abilities : Gravity Eater

YRP Gate-Crossing Abilities :

  • *Red* : Demi
  • *Green* : Gravitystrike
  • *Red, Green, & Yellow* : Double HP
**Creatures' Abilities** : Demi Sword, Gravity Eater

Enigma Plate

How to Obtain : Exceed 500 points in the Gunner’s Gauntlet.

YRP Auto-Abilities : Magic Defense +10

YRP Gate-Crossing Abilities :

  • *All Four* : Magic Defense +15
**Creatures' Abilities** : Magic Defense +50, Mental Break

Healing Light

How to Obtain : It’s a part of the plot; you’ll earn it in Chapter 2 by beating the Syndicate.

YRP Auto-Abilities : Cure

YRP Gate-Crossing Abilities :

  • *Red* : Cura
  • *Yellow* : Curaga
  • *Green* : Life
  • *All Three* : Full-Cure
**Creatures' Abilities** : Full-Cure

Hour of Need

How to Obtain : Beat Logos in the Chapter 2 - Bikanel mission.

YRP Auto-Abilities : Defense +10, Magic Defense +10

YRP Gate-Crossing Abilities:

  • *Red* : Magic Defense +10
  • *Blue* : Defense +10
  • *Yellow* : Magic Defense +10
  • *Green* : Defense +10
**Creatures' Abilities** : No Fear, Defense +15, Magic Defense +15

Mortal Coil

How to Obtain : Get a score of 1,150+ on the Gunner’s Gauntlet.

YRP Auto-Abilities : Itchproof

YRP Gate-Crossing Abilities :

  • *Red* : Stoneproof
  • *Blue* : Break
  • *Yellow* : Stonetouch
  • *Green* : Curseproof
**Creatures' Abilities** : Break, Stoneproof

Samurais Honor

How to Obtain : Properly calibrate five towers in the Chapter 2 - Thunder Plains , and attempt all ten.

YRP Auto-Abilities : Use any of the Samurai’s Bushido abilities you’ve learned.

YRP Gate-Crossing Abilities :

  • *Red* : Strength +15
  • *Blue* : Strength +15
  • *Yellow* : Strength +15
  • *Green* : Strength +15
  • *All Four* : Turbo Bushido
**Creatures' Abilities** : Turbo Bushido, Shin-Zantetsu, HP +30%

Seething Cauldron

How to Obtain: Complete the Chapter 2 - Moonflow mission.

YRP Auto-Abilities : Magic +10

YRP Gate-Crossing Abilities :

  • *All Four* : Magic +15
**Creatures' Abilities** : Magic +40, Magicide

Selene Guard

How to Obtain : In the Chapter 2 - Mi’ihen mission, essentially win.

YRP Auto-Abilities : Shell, SOS Shell

YRP Gate-Crossing Abilities : Auto-Shell (Red)

Creatures’ Abilities : Shell, SOS Shell

Shining Mirror

How to Obtain : Side with New Yevon in Chapter 2, then defeat Elma in Mushroom Rock.

YRP Auto-Abilities : Reflect, Piercing Magic

YRP Gate-Crossing Abilities :

  • *Red* : Auto-Reflect
**Creatures' Abilities** : Piercing Magic, Reflect

Stonehewn

How to Obtain : Part of the Chapter 2 plot; you’ll get it by beating Ormi on Mt. Gagazet.

YRP Auto-Abilities : Defense +10

YRP Gate-Crossing Abilities :

  • *All Four* : Defense +15
**Creatures' Abilities** : Defense +40, Magic Break