Final Fantasy X-2 HD Strategy Guide

Guide Information

  • Publisher
    Square Enix
  • Platforms
    Microsoft Windows, PlayStation 3, PlayStation 4
  • Genre
    Role-playing
  • Guide Release
    25 March 2015
  • Last Updated
    21 March 2018
  • Guide Author

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Garment Grid Data

Garment Grid Data

Grids - Chapter 3

Blood of the Beast

How to Obtain : Side with New Yevon in Chapter 2. Then, in Chapter 3, visit Bevelle before completing Besaid’s or Kilika’s mission and speak with Pacce.

YRP Auto-Abilities : Use any of the Instinct abilities of the Berserker you’ve already learned.

YRP Gate-Crossing Abilities :

  • *Red* : Strength +15
  • *Blue* : Strength +15
  • *Yellow* : Strength +15
  • *Green* : Strength +15
  • *All Four* : Turbo Instinct
**Creatures' Abilities** : HP +30%, Cripple, Turbo Instinct

Chaos Maelstrom

How to Obtain : Get all of the monkeys from the Kilika Woods minigame (Chapters 3 and 5), then speak with the woman in the southeastern part of the Kilika docks.

YRP Auto-Abilities : Use any of the Arcana abilities of the Dark Knight you’ve already learned.

YRP Gate-Crossing Abilities :

  • *Red* : Magic +15
  • *Blue* : Magic +15
  • *Yellow* : Magic +15
  • *Green* : Magic +15
  • *All Four* : Turbo Arcana
**Creatures' Abilities** : Turbo Arcana, HP +30%, Black Sky

Highroad Winds

How to Obtain : Complete the Clean Sweep mission in the Calm Lands; this is done in the old Monster Arena (east side of the area) in Chapters 2, 3, or 5. See Chapter 2 - Calm Lands .

YRP Auto-Abilities : First Strike

YRP Gate-Crossing Abilities :

  • *Red* : Stopproof
  • *Blue* : N/A
  • *Yellow* : Use Haste
  • *Green* : Slowproof
  • *All Four* : SOS Haste
**Creatures' Abilities** : Hayate, First Strike, Agility +15

Howling Wind

How to Obtain : Complete the Chapter 2 - Macalania mission. Then, deal with the stuff in Chapter 3 - Macalania .

YRP Auto-Abilities : Agility +5

YRP Gate-Crossing Abilities :

  • *All Four* : Agility +5
**Creatures' Abilities** : Agility +20, Intimidate

Pride of the Sword

How to Obtain : Finish the Chapter 3 - Macalania mission.

YRP Auto-Abilities: Use any skill learned as a Warrior (Swordplay).

YRP Gate-Crossing Abilities :

  • *Red* : Strength +15
  • *Blue* : Strength +15
  • *Yellow* : Strength +15
  • *Green* : Strength +15
  • *All Four* : Turbo Swordplay (cuts charge time)
**Creatures' Abilities:** Delay Buster, Turbo Swordplay, HP +30%

Tetra Master

How to Obtain : In Chapters 3 or 5, help everyone from the Cavern of the Stolen Fayth in the Calm Lands, then beat Yojimbo. Chapter 3 - Calm Lands contains the details.

YRP Auto-Abilities : Tetrastrike (Fire-, Ice-, Water-, and Lightningstrike)

YRP Gate-Crossing Abilities :

  • *Red* : Ice Eater
  • *Blue* : Water Eater
  • *Yellow* : Lightning Eater
  • *Green* : Fire Eater
**Creatures' Abilities** : Tetrastrike

Treasure Hunt

How to Obtain : Beat Shinra at Sphere Break in Luca in Chapters 3 or 5. Also make a combo with coins that have one of the item traits and you may get this.

YRP Auto-Abilities : Mug

YRP Gate-Crossing Abilities :

  • *Red* : Double Items
**Creatures' Abilities** : Mug, Double Items

Undying Storm

How to Obtain : In the Chapter 3 - Mi’ihen mission, kill off 7 machina.

YRP Auto-Abilities : Strength +15, Magic +15

YRP Gate-Crossing Abilities :

  • *Red* : Strength +15
  • *Blue* : Magic +15
  • *Yellow* : Strength +15
  • *Green* : Magic +15
**Creatures' Abilities** : Sparkler, Strength +15, Magic +20

Unwavering Guard

How to Obtain : Complete the mission in Chapter 3 - Djose .

YRP Auto-Abilities : Defense +15, Magic Defense +15

YRP Gate-Crossing Abilities :

  • *Red* : Magic Defense +15
  • *Blue* : Defense +15
  • *Yellow* : Magic Defense +15
  • *Green* : Defense +15
**Creatures' Abilities** : Curaga, Defense +20, Magic Defense +20

White Signet

How to Obtain : In Chapters 3 or 5 in Luca, challenge the woman with the dog to a game of Sphere Break. This can be earned from combos off coins with the item trait.

YRP Auto-Abilities : Use already-learned White Magic abilities from the White Mage Dressphere.

YRP Gate-Crossing Abilities :

  • *Red* : Magic +15
  • *Blue* : Magic +15
  • *Yellow* : Magic +15
  • *Green* : Magic +15
  • *All Four* : Turbo White Magic
**Creatures' Abilities** : Turbo White Magic, MP +30%, Holy

Wishbringer

How to Obtain: Defeat Garik in the Chapter 3 - Mt. Gagazet mission.

YRP Auto-Abilities : Regen, HP Stroll

YRP Gate-Crossing Abilities :

  • *Green* : Curaga
  • *Green & Red* : Auto-Regen
**Creatures' Abilities** : Regen, HP Stroll, MP Stroll