Final Fantasy X-2 HD Strategy Guide

Guide Information

  • Publisher
    Square Enix
  • Platforms
    Microsoft Windows, PlayStation 3, PlayStation 4
  • Genre
    Role-playing
  • Guide Release
    25 March 2015
  • Last Updated
    21 March 2018
  • Guide Author

Share this free guide:

Get a Gamer Guides Premium account:

Garment Grid Data

Garment Grid Data

Grids - Chapter 5

Conflagration

How to Obtain : Speak with the Ronso Youths Lian and Ayde in Chapter 2’s Calm Lands, then again in Chapter 3’s Thunder Plains. Now view a CommSphere scene in Chapter 4 that corresponds to the area to which you sent them; it should contain details on how they’ve done there so far. Then get Episode Complete in Chapter 5’s Mt. Gagazet and speak with the youths again at Kimahri’s statue there.

YRP Auto-Abilities : Use any already-learned Black Mage skill.

YRP Gate-Crossing Abilities :

  • *All Three:* Flare
**Creatures' Abilities** : Flare

Covenant of Growth

How to Obtain : Beast Frailea in Chapter 5 - Bikanel , in the Cactuar Hollow.

YRP Auto-Abilities : None

YRP Gate-Crossing Abilities :

  • *Blue* : Double AP
  • *Yellow* : Double EXP.
**Creatures' Abilities** : Momentum, Double EXP.

Disaster in Bloom

How to Obtain : Get the Open Air company in the Calm Lands to a PR Level of 5 by Chapter 5. Once you get Episode Complete there in Chapter 5, speak with the Calm Skies attendant and trade in credits for the 200,000-credit "???" item.

YRP Auto-Abilities : None

YRP Gate-Crossing Abilities :

  • *Red* : Silencetouch
  • *Blue* : Poisontouch
  • *Yellow* : Darktouch
  • *Green* : Sleeptouch
  • *All Four* : Stonetouch
**Creatures' Abilities** : Envenom, Poisonstrike, Sleepstrike

Flash of Steel

How to Obtain : Participate in the Publicity Missions for the Calm Lands companies. After finishing off the Episode in Chapter 5, and having a PR Level of 5 with the Argent company, speak with the Calm Skies attendant and pay 200,000 credits for the "???" item.

YRP Auto-Abilities : Strength +20, Magic +20

YRP Gate-Crossing Abilities :

  • *Red* : Strength +20
  • *Blue* : Magic +20
  • *Yellow* : Strength +20
  • *Green* : Magic +20
**Creatures' Abilities** : Eject, Strength +30, Magic +30

Font of Power

How to Obtain : Finish the extra dungeon in the Chapter 5 - Mi’ihen area.

YRP Auto-Abilities : Half MP Cost

YRP Gate-Crossing Abilities :

  • *All Three* : One MP Cost & Magic +15
**Creatures' Abilities** : MP +50%, One MP Cost

Higher Power

How to Obtain : Finish the Chocobo Ranch dungeon in the Chapter 5 - Calm Lands .

YRP Auto-Abilities : Break HP Limit

YRP Gate-Crossing Abilities :

  • *All Four* : Break Damage Limit
**Creatures' Abilities** : Break HP Limit, HP +50%

Horn of Plenty

How to Obtain : Send a Chocobo to Bikanel in Chapter 5 to unlock the Central Expanse. Get the Desert Key here from a white "X", then use it to unlock the chest back in the camp.

YRP Auto-Abilities : Pilfer Gil

YRP Gate-Crossing Abilities :

  • *Red* : Gillionaire
**Creatures' Abilities** : Pilfer Gil, Gillionaire

Immortal Soul

How to Obtain : Part of the plot in Chapter 5.

YRP Auto-Abilities : Cure, Life

YRP Gate-Crossing Abilities :

  • *Red* : Cura
  • *Yellow* : Curaga
  • *Green* : Full-Life
**Creatures' Abilities:** Full-Life

Megiddo

How to Obtain : In Chapter 5, go through all five paths to the Farplane Abyss.

YRP Auto-Abilities : Use any already-learned Black Mage skill.

YRP Gate-Crossing Abilities :

  • *Green* : Flare
  • *All Three* : Ultima
**Creatures' Abilities** : Ultima

Mercurial Strike

How to Obtain : Beat Angra Mainyu; see Chapter 5 - Bikanel .

YRP Auto-Abilities : None

YRP Gate-Crossing Abilities :

  • *Red* : Turbo Swordplay
  • *Yellow* : Turbo Instinct
  • *Green* : Turbo Bushido
**Creatures' Abilities** : Quick Hit

Mounted Assault

How to Obtain : In Chapters 2, 3, or 5, you can dispatch a Chocobo and get this possibly. It’s best to send out a low Heart one to an unsuitable area.

YRP Auto-Abilities : First Strike

YRP Gate-Crossing Abilities :

  • *Red* : Stopproof
  • *Blue* : N/A
  • *Yellow* : Hastega
  • *Green* : Slowproof
  • *All Four* : Auto-Haste
**Creatures' Abilities** : Unhinge, First Strike, Agility +20

Ray of Hope

How to Obtain : Get Episode Complete in Macalania in Chapter 5 .

YRP Auto-Abilities : Luck +30

YRP Gate-Crossing Abilities :

  • *Red* : Luck +30
  • *Blue* : Luck +30
  • *Yellow* : Luck +30
  • *Green* : Luck +30
**Creatures' Abilities** : Evasion +50, Dismissal, Butterfingers

Sacred Beast

How to Obtain : Get Episode Complete in Chapter 5 - Mt. Gagazet .

YRP Auto-Abilities : Holy Eater

YRP Gate-Crossing Abilities :

  • *Green* : Holystrike
  • *All Four* : Holy
**Creatures' Abilities** : Holy Eater, Excalibur

Salvation Promised

How to Obtain : In the Chapter 5 - Thunder Plains section, defeat Humbaba, then go through the new dungeon to rescue Cid. Then re-explore the dungeon. Follow the relevant section for more details.

YRP Auto-Abilities : Use any already-learned White Mage skill.

YRP Gate-Crossing Abilities :

  • *All Three* : Auto-Life
**Creatures' Abilities** : Auto-Life

Scourgebane

How to Obtain : Get Episode Complete in Chapter 5 - Bevelle (the Via Infinito not being needed) and speak with Maroda.

YRP Auto-Abilities : None

YRP Gate-Crossing Abilities :

  • *Red* : Dark- and Silenceproof
  • *Blue* : Curse- and Itchproof
  • *Yellow* : Confuse- and Berserkproof
  • *Green* : Sleep- and Poisonproof
**Creatures' Abilities** : Clean Slate, Health Preserver

Strength of One

How to Obtain : When you dispatch a Chocobo in Chapters 2, 3, or 5, and it comes back, it can have this if nothing else was found. It’s best to use a low-Heart Chocobo in an unsuitable area.

YRP Auto-Abilities : Strength +10

YRP Gate-Crossing Abilities :

  • *All Four* : Strength +15
**Creatures' Abilities** : Strength +40, Nonpareil

Supreme Light

How to Obtain : Get all 10 Crimson Spheres and deal with the Den of Woe dungeon in Chapter 5’s Mushroom Rock.

YRP Auto-Abilities : Use any already-learned White Mage skill.

YRP Gate-Crossing Abilities :

  • *Green* : Auto-Life
  • *All Three* : Holy
**Creatures' Abilities** : Holy

The End

How to Obtain: Complete Shinra’s Bestiary and speak with him on the Celsius then enter the bestiary.

YRP Auto-Abilities : Break HP Limit

YRP Gate-Crossing Abilities :

  • *Red & Green* : Break Damage Limit
  • *All Four* : Finale - essentially, you get 99,999 damage with this so long as you have never fled a battle; otherwise, it's just a stronger Attack
**Creatures' Abilities** : Strength +30, Magic +30, Break Damage Limit

Tricks of the Trade

How to Obtain : Get Episode Complete in Chapter 5 - Kilika .

YRP Auto-Abilities : None

YRP Gate-Crossing Abilities :

  • *Red* : Turbo Black Magic
  • *Yellow* : Turbo White Magic
  • *Green* : Turbo Arcana
**Creatures' Abilities** : Quick Flare

Valiant Lustre

How to Obtain : Defeat Humbaba in the Chapter 5 - Thunder Plains mission.

YRP Auto-Abilities: Defense +20, Magic Defense +20

YRP Gate-Crossing Abilities :

  • *Red* : Magic Defense +20
  • *Blue* : Defense +20
  • *Yellow* : Magic Defense +20
  • *Green* : Defense +20
**Creatures' Abilities** : Moogle Curaja, Defense +30, Magic Defense +3-