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Local Enemy Bestiary

Enemy Name Notes
Aculeate Weakness to Ice, Flying
Angra Mainyu Run unless you are fighting in Chapter 5!
Aquila Flying
Bolt Drake Weakness to Ice
Canis Major None
Chocobo None
Enemy Name Notes
Gigas Weakness to Gravity
Guard Machina None
Gucumatz Weakness to Ice
Hrimthurs Weakness to Gravity
Killer Hound None
Machina Hunter None
Sand Worm Weakness to Water, high HP
Tawrich None
Zarich None

After the introductary scene, speak with the man near Picket and opt to head to the Cactuar Nation. During the following scene, pick “ That makes perfect sense “, then go to Marnela and start the mission. This mission involves finding ten Cactuars and bringing them home. For now, you’ll only be able to find six of the ten, though. They are found all over Spira as well. A cactus marked green on the minimap and that gives off a greenish glow in the field will be able to give you hints as to the Cactuars’ locations. Here are those you can find so far:

  • Cactuar #1: Head to the Al Bhed Camp and opt to head to the Oasis. You’ll be able to see the Cactuar nearby; however, speak with the Hypello nearby. (If a Hypello doesn’t appear, don’t worry about it - it’s just a shop you’ll probably need to use.) Touch the Cactuar and finish the minigame, then return to the Cactuar Nation.
  • Cactuar #2: Head to the beach in Besaid. (There’s a storyline mission to be done there later, but it won’t start so long as you do not enter the village proper! ) The Cactuar’s there on the beach.
  • Cactuar #3: Head into the Chateau in Guadosalam. Go into the hidden area in the back of the living room where you fought Leblanc’s group previously. One of the rooms has a funny chest in it; if you shoot the chests in the game, you could get an item, but little importance otherwise. Anyway, the Cactuar’s here.
  • Cactuar #4/#5: Head to the Calm Lands next. From the large central area where you usually do most of your stuff, head northeast to the bridge between there, the Cavern of the Stolen Fayth in the gorge below, and Mt. Gagazet. Two Cactuars will be riding a Chocobo…?
  • Cactuar #6: In the top side of the southern Thunder Plains, there’s a bit of an overhang sheltering whoever’s underneath from rain and the like. A Cactuar Stone is opposite of it; the green thing shining nearby should make things pretty clear.

Listen to the explanation then select this option (left). You can find the Cactuars by the green glowing outline of them (right).

That about does it for this area; we’ll cover the remaining Cactuars later on. As for Shinra’s CommSpheres, one will be installed when you visit the Cactuar Nation, and the other is installed simply by entering Bikanel.

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Guide Information
  • Publisher
    Square Enix
  • Platforms,
    PC, PS2, PS3, PS4, Steam, Switch, XB One
  • Genre
    RPG
  • Guide Release
    25 March 2015
  • Last Updated
    22 February 2021
  • Guide Author
    Damir Kolar

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Set two years after the defeat of Sin, Yuna, the High Summoner who brought about its destruction, finds a mysterious sphere of a man who closely resembles someone she thought was gone forever. She sets out on a journey to find him, with help from faces old and new, only to discover the mysteries run deeper than she ever thought possible. Yuna is called on once again to protect the world she loves. Final Fantasy X was Tidus’s story; X-2 is Yuna’s.

The world of Spira may have changed, but we are with you every step of the way! The guide contains the following:

  • A 100% completion walkthrough - Get all those tiny details right without having to completely restart your game!
  • Full coverage of all optional bosses and side quests including the Via Infinito and Den of Woe.
  • The Last Episode and details on the new Creature Creator.
  • Colosseum boss strategies.
  • All Garment Grids and Dresspheres explained and much more!

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