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Final Fantasy X-2 HD

Strategy Guide

First Published: 25-03-2015 / 00:00 GMT
Version: 1.0 (????) 20-08-2018 / 14:18 GMT

Final Fantasy X-2 HD Strategy Guide

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Chapter 1

Chapter 1

Thunder Plains

Local Enemy Bestiary

Enemy Name Notes
Bicocette None
Chocobo None
Gold Elemental Weakness to Water
Lesser Drake Weakness to Ice
Ochu Weakness to Fire, fairly strong
Red Elemental Weakness to Ice
Stalwart None

The Thunder Plains is an area of bad memories to those of you who tried to 100% FFX HD. Or just any FFX. In case you’re unaware, back then, you could dodge bolts of lightning on the Thunder Plains to get rewards; however, the pattern was vague/nonexistent to dodging them, and required split-second timing. And you had to do that 200 times in a row to get Lulu’s Venus Sigil then.

In any case, the problem of lightning dodging has been removed. When you arrive, there’s not a lot to do other than travel northward linearly (assuming you’re coming from the south side, more than likely). The chests available are easy enough to spot: in the south half, you have a Black Choker accessory, three Echo Screens , and two Potions , while the north half has two Grenades, an Ether, and a Phoenix Down .

As you travel between the north and south halves of the area, you’ll run across another of Rin’s travel agencies. There’s nothing much there, though if you plan to grab some EXP/AP from there (the Moonflow is a bit better due to Shell Shockers) the Yellow Ring can be useful, though you don’t have actual uses for it or the Lightning Gleam in the near future. Moving on.

Ochus (left) aren't quite as fearsome as they could be when doused with Fire spells. You can now happily search the Thunder Plains for items (right) without fear of being struck by lightning.